Tag Archives: thoughts

Thoughts: Age of Empires 4


“The next generation of real-time strategy gaming!” proclaims the marketing blurb for Age of Empires 4. This is technically true, since aside from assorted mediocrities like Grey Goo and Company of Heroes 2 I don’t think anyone has taken a proper big (or at least medium-sized) budget stab at the classic RTS since Blizzard released Starcraft 2 back in 2010. Unlike those failures, Age of Empires 4 has the support of a big franchise name, a big publisher — they don’t get any bigger than Microsoft — and it’s being developed by Relic Entertainment, who are in theory a seasoned RTS studio thanks to their experience with Dawn of War and Company of Heroes. But if Age of Empires 4 is indeed the next generation of real-time strategy gaming, then I have to say it looks a hell of a lot like the twenty year-old Age of Empires 2.

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Thoughts: Pathfinder – Wrath of the Righteous


Pathfinder: Wrath Of The Righteous is the most ambitious game I’ve played so far this year.

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Thoughts: Deathloop


I must admit, it’s something of a minor miracle that I enjoyed Deathloop as much as I did given the amount of complaining I’m about to do.

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Thoughts: Jupiter Hell


Jupiter Hell is the game that has convinced me the conventional, “classic”, roguelike genre is dead to me.

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Thoughts: Mini Motorways


It is not remotely surprising to me that Mini Motorways was immediately snapped up by Apple for a couple of years’ exclusivity on Apple Arcade. The game is an extraordinary aesthetic achievement — a perfect blend of rounded edges, pastel colours, minimalist interface and intuitive touch-centric controls that seems to have been laser-targeted at Apple’s UX designers with the intention of sending them into paroxysms of orgasmic joy. I have no doubt that when an iOS developer goes to sleep at night, they dream of things that look very much like Mini Motorways — and not without good reason, either, since Mini Motorways is in many ways the Holy Grail of UX design. I have worked in several organisations that would kill to be able to express the core purpose of their product as simply and as naturally as Mini Motorways does. It’s a pleasure to look at, a pleasure to interact with, and a pleasure to play.

For the first hour or so, anyway.

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