Tag Archives: monkey island

Thoughts: Return to Monkey Island

return_return

When you look at it a certain way, the opening 10 minutes of Return to Monkey Island are an incredible meta-joke 30 years in the making. I have spoken at length about my hatred for the theme park ending of Monkey Island 2, which was the last time I touched a Monkey Island game made by Ron Gilbert1, and various interviews in the run-up to the release of Return to Monkey Island didn’t do anything to shake my impression that Ron Gilbert has theme parks on the brain. This did not bode at all well for Return, and so my heart sank when the very first screen of Return that you see, 10 seconds after clicking that “New Game” button, is this:

Continue reading

  1. He was also involved in the episodic Telltale series Tales of Monkey Island, but I didn’t play those.
Tagged , , , , ,

LucasArts Time Machine: The Curse Of Monkey Island

curse_barbery

And so, after a rather longer period than I anticipated, we come back to the beginning. This whole series was prompted by my booting up Curse Of Monkey Island back in October of last year, and wondering: why was Curse the last high-profile 2D point and click adventure game that LucasArts made? Was the genre an evolutionary dead-end? Was the lure of 3D graphics — which were exploding in 1997 thanks to the Voodoo accelerator card — too strong to resist? And considering Curse in particular, I wanted to get a bit more context on just why LucasArts had abandoned their previously wildly-successful genre at precisely the moment they’d managed to usher it to its apotheosis — because Curse is absolutely fantastic.

Continue reading

Tagged , , , ,

LucasArts Time Machine: The Secret Of Monkey Island

mi_twenty_bucks

So I guess I got what I wanted out of this project. Despite having played through The Secret Of Monkey Island six or seven times over the past three decades, and despite already thinking of it as a stone cold classic, experiencing the trials and travails of LucasArts prior to its release gave me a whole new appreciation of why it’s a classic. It’s an adjunct to my Bad Game Theory, where you need to play the occasional bad game to give you the right context for what a good one looks like; here I needed a better appreciation of the games that had come before it to fully understand why Monkey Island was such a groundbreaking tour de force of art, humour and puzzle design.

Continue reading

Tagged , , , ,