Tag Archives: monkey island

LucasArts Time Machine: The Curse Of Monkey Island

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And so, after a rather longer period than I anticipated, we come back to the beginning. This whole series was prompted by my booting up Curse Of Monkey Island back in October of last year, and wondering: why was Curse the last high-profile 2D point and click adventure game that LucasArts made? Was the genre an evolutionary dead-end? Was the lure of 3D graphics — which were exploding in 1997 thanks to the Voodoo accelerator card — too strong to resist? And considering Curse in particular, I wanted to get a bit more context on just why LucasArts had abandoned their previously wildly-successful genre at precisely the moment they’d managed to usher it to its apotheosis — because Curse is absolutely fantastic.

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LucasArts Time Machine: The Secret Of Monkey Island

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So I guess I got what I wanted out of this project. Despite having played through The Secret Of Monkey Island six or seven times over the past three decades, and despite already thinking of it as a stone cold classic, experiencing the trials and travails of LucasArts prior to its release gave me a whole new appreciation of why it’s a classic. It’s an adjunct to my Bad Game Theory, where you need to play the occasional bad game to give you the right context for what a good one looks like; here I needed a better appreciation of the games that had come before it to fully understand why Monkey Island was such a groundbreaking tour de force of art, humour and puzzle design.

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