Tag Archives: lucasarts

Thoughts: Return to Monkey Island


When you look at it a certain way, the opening 10 minutes of Return to Monkey Island are an incredible meta-joke 30 years in the making. I have spoken at length about my hatred for the theme park ending of Monkey Island 2, which was the last time I touched a Monkey Island game made by Ron Gilbert1, and various interviews in the run-up to the release of Return to Monkey Island didn’t do anything to shake my impression that Ron Gilbert has theme parks on the brain. This did not bode at all well for Return, and so my heart sank when the very first screen of Return that you see, 10 seconds after clicking that “New Game” button, is this:

Continue reading

  1. He was also involved in the episodic Telltale series Tales of Monkey Island, but I didn’t play those.
Tagged , , , , ,

LucasArts Time Machine: Grim Fandango


Oh, you thought we were done with this? Oh no. Not by a long shot.

Continue reading

Tagged , , ,

LucasArts Time Machine: The Curse Of Monkey Island


And so, after a rather longer period than I anticipated, we come back to the beginning. This whole series was prompted by my booting up Curse Of Monkey Island back in October of last year, and wondering: why was Curse the last high-profile 2D point and click adventure game that LucasArts made? Was the genre an evolutionary dead-end? Was the lure of 3D graphics — which were exploding in 1997 thanks to the Voodoo accelerator card — too strong to resist? And considering Curse in particular, I wanted to get a bit more context on just why LucasArts had abandoned their previously wildly-successful genre at precisely the moment they’d managed to usher it to its apotheosis — because Curse is absolutely fantastic.

Continue reading

Tagged , , , ,

LucasArts Time Machine: The Dig


So, I’m about to say something that might sound surprising coming from somebody who has been going around with the box art from The Dig as his avatar for the last 15 years. There’s good reason for that; not only is it an extremely striking piece of artwork, but there’s a lot about The Dig that I absolutely adore. I love the theme. I love the music. I love the artwork and the animation, and above all I love the sheer sense of atmosphere that The Dig conveys at all times. It’s the first one of these games where, for once, I don’t resent having to watch my character walk from one side of a screen to the other because that gives me a bit of time to soak in the sounds and visuals of its mysterious alien world.  The Dig gets a hell of a lot right, for all that it makes some weird choices in terms of its interface; it would work extremely well as a visual novel, or perhaps as the 1995 equivalent of a walking simulator.

But as a classically-styled point-and-click adventure game with puzzles? I’m not so sure about that.

Continue reading

Tagged , , ,

LucasArts Time Machine: Full Throttle


Prior to playing it for this series, I would have sworn that Full Throttle belonged firmly in my “unplayed” category of LucasArts classics. “Unplayed” isn’t an exact description, as I did have access to most of them at the time and the ones that I didn’t I’ve since picked up on GOG, but anything in this column I’ve not played for much more than twenty minutes — the amount of time it takes to boot it up, think “That’s neat!” (or not1), and then immediately forget about it for the next decade or three. In Full Throttle’s case I had very distinct memories of playing through the opening biker bar segment three or four times and absolutely nothing after that, since I hadn’t played past that point.

Continue reading

  1. Hello, Star Wars Rebellion.
Tagged , , ,