I am slightly astounded that this blog has been going on long enough that I have to update this page, but it’s been three years since I set up shop and my life circumstances have changed somewhat in the interim.
When I started The Scientific Gamer back in 2012 I was a newly-minted Astrophysics Ph.D looking for employment in science outreach. I also happen to really, really like games, and so I decided to start a blog where I wrote about both. Initially I had plenty of time to do so, however a year later I got a job at a mid-sized games developer in Oxford and, after a fair bit of meandering around various parts of the company, ended up working as a data engineer in their analytics department.
“What’s a data engineer?” you might well ask; the answer is somebody who deals with the design and development of large-scale data pipelines designed to move and store hundreds of gigabytes of data at a time. This unfortunately has little to do with science. It has a lot to do with coding, and I’m getting sufficiently comfortable with it that you might see a post or two about data science theory and/or certain hobby projects I plan to attempt during the coming months, but the time available to me to research and write about science in a concise and understandable way has been cut almost to zero – which is why science-themed posts are few and far between these days. I still play a lot of games, however, and I don’t intend to ever stop, so keep watching this space if you’re interested in my opinions on whatever I happen to be sinking my evening hours into at the moment.