I must admit to some skepticism when the Microprose trademark got rudely disinterred a few years back and slapped on top of a brand new publishing house. I think very highly of the Microprose of the early ‘90s — to the point where my In Praise Of columns were just the Microprose Nostalgia Hour for a couple of months — and after watching other zombie trademarks shuffle along for years (Atari is the big one, which is currently trying to go big on cryptocurrency) I wasn’t looking forward to the same thing happening to Microprose. To my considerable surprise, though, the new owners have been somewhat smart about this and have kicked off their revived label by publishing… well, pretty much exactly the kind of game the OG Microprose would have been interested in publishing back in the day: a selection of strategy titles that sit halfway between the accessibility of an RTS and a grognardy war sim, which both supply a hefty digital manual (another fine Microprose tradition) and expect you to actually read through the entirety of it in order to learn the game1. Last year they published Highfleet and Carrier Command 2, which both appeared to be reasonably solid efforts even if they didn’t manage to hook me in for more than a couple of hours. And now this year they’ve published Regiments, which has.
- Interestingly the new Microprose aren’t the only ones doing this: they have competition from another relatively new publisher called Hooded Horse who are also publishing a lot of upcoming mid-tier strategy titles (including my current GOTY 2022, Old World). This may be one reason why Microprose’s future slate of games looks to be branching out a bit from pure strategy. ↩