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	<title>Comments for The Scientific Gamer</title>
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	<link>https://scientificgamer.com</link>
	<description>Science, gaming, and all things in between.</description>
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		<title>Comment on Thoughts: Brave New World. by Anonymous</title>
		<link>https://scientificgamer.com/thoughts-brave-new-world/#comment-61544</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 01 Oct 2026 03:31:22 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=3625#comment-61544</guid>
		<description><![CDATA[brave new world did a great job of nerfing absolutely everything and then adding it back in by meaningless busywork.]]></description>
		<content:encoded><![CDATA[<p>brave new world did a great job of nerfing absolutely everything and then adding it back in by meaningless busywork.</p>
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		<title>Comment on Thoughts: Gods And Kings. by Anonymous</title>
		<link>https://scientificgamer.com/thoughts-gods-and-kings/#comment-61543</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Thu, 01 Oct 2026 03:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?p=1735#comment-61543</guid>
		<description><![CDATA[you need to work WITH the UI, not aganst it. the game knows better than you.]]></description>
		<content:encoded><![CDATA[<p>you need to work WITH the UI, not aganst it. the game knows better than you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Anonymous</title>
		<link>https://scientificgamer.com/about/#comment-61542</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 30 Sep 2026 17:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?page_id=2#comment-61542</guid>
		<description><![CDATA[lovely work here]]></description>
		<content:encoded><![CDATA[<p>lovely work here</p>
]]></content:encoded>
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		<title>Comment on Thoughts: Deus Ex &#8211; Mankind Divided by Anonymous</title>
		<link>https://scientificgamer.com/thoughts-deus-ex-mankind-divided/#comment-61525</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 07 Sep 2026 14:36:42 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5088#comment-61525</guid>
		<description><![CDATA[The arc doesn&#039;t give a warning so be prepared and be protected. One flash can change everything so Assess the risk and select the right arc flash PPE and work safely. Choose Arclash®.The arc doesn&#039;t give a warning. One flash can change everything so Assess the risk and select the right arc flash PPE and work safely. specxarmor  &lt;a href=&quot;https://specxarmor.store/pages/arclash-atpv-60-cal-cm-electric-arc-suit&quot; rel=&quot;nofollow&quot;&gt; arc flash ppe clothing &lt;/a&gt;
 Introducing the new Arclash® 65 cal Arc Flash Suit built for professionals who can&#039;t compromise on safety. Made with 100% inherent Nomex® &amp; Kevlar® fibers, with zero treated FR materials, it delivers lightweight comfort, rugged multi-layer durability.]]></description>
		<content:encoded><![CDATA[<p>The arc doesn&#8217;t give a warning so be prepared and be protected. One flash can change everything so Assess the risk and select the right arc flash PPE and work safely. Choose Arclash®.The arc doesn&#8217;t give a warning. One flash can change everything so Assess the risk and select the right arc flash PPE and work safely. specxarmor  <a href="https://specxarmor.store/pages/arclash-atpv-60-cal-cm-electric-arc-suit" rel="nofollow"> arc flash ppe clothing </a><br />
 Introducing the new Arclash® 65 cal Arc Flash Suit built for professionals who can&#8217;t compromise on safety. Made with 100% inherent Nomex® &amp; Kevlar® fibers, with zero treated FR materials, it delivers lightweight comfort, rugged multi-layer durability.</p>
]]></content:encoded>
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		<title>Comment on Thoughts: Pathfinder &#8211; Wrath of the Righteous by Anonymous</title>
		<link>https://scientificgamer.com/thoughts-pathfinder-wrath-of-the-righteous/#comment-61523</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 21 Aug 2026 07:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=6593#comment-61523</guid>
		<description><![CDATA[Unfortunately ,I found your review a tad pretentious and the scientific bit of your name puzzles me - this is not a science....but that seems par the course when it comes to RPGs and reviewing...borderline irrationality. I would avoid comparing apples and oranges every game has it&#039;s own feel and structure. For example skill checks are central to games like Baldur&#039;s Gate 3 and Disco Elysium but not to games like for example the Gothic 1 remake or Rogue Trader (both great games). The games are not really open worlds either so where you go should be put into perspective. The replayability comes from the mythic paths and the different situations you find with them i.e. demon and angel paths are very different and equally fun. Overall  you seem to conflate some things which I think are not really accurate. Also I think you&#039;re overly critical of the systems in the game, even the Crusader mode. When you get to know them they are very or at least somewhat compelling. From what you write it seems you may have struggled in some parts of the game or perhaps expeienced friction. You should try Gothic 1 remake for friction lol.

I really enjoyed both of the Owlcat Pathfinder games. Kingmaker is not really that challenging if you know what to do. I maintained my kingdom as &quot;Serene&quot; even when the main villain ratches up her attacks. The only creatures that are really challenging are the Wild Hunt but there are strategies to deal with them. Turn based is the best choice overall. WOTC is also great. Everyone seems to have an opinion and none are the same so single reviews are of limited value.]]></description>
		<content:encoded><![CDATA[<p>Unfortunately ,I found your review a tad pretentious and the scientific bit of your name puzzles me &#8211; this is not a science&#8230;.but that seems par the course when it comes to RPGs and reviewing&#8230;borderline irrationality. I would avoid comparing apples and oranges every game has it&#8217;s own feel and structure. For example skill checks are central to games like Baldur&#8217;s Gate 3 and Disco Elysium but not to games like for example the Gothic 1 remake or Rogue Trader (both great games). The games are not really open worlds either so where you go should be put into perspective. The replayability comes from the mythic paths and the different situations you find with them i.e. demon and angel paths are very different and equally fun. Overall  you seem to conflate some things which I think are not really accurate. Also I think you&#8217;re overly critical of the systems in the game, even the Crusader mode. When you get to know them they are very or at least somewhat compelling. From what you write it seems you may have struggled in some parts of the game or perhaps expeienced friction. You should try Gothic 1 remake for friction lol.</p>
<p>I really enjoyed both of the Owlcat Pathfinder games. Kingmaker is not really that challenging if you know what to do. I maintained my kingdom as &#8220;Serene&#8221; even when the main villain ratches up her attacks. The only creatures that are really challenging are the Wild Hunt but there are strategies to deal with them. Turn based is the best choice overall. WOTC is also great. Everyone seems to have an opinion and none are the same so single reviews are of limited value.</p>
]]></content:encoded>
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		<title>Comment on Interstellar: A Rant by Anonymous</title>
		<link>https://scientificgamer.com/interstellar-a-rant/#comment-61522</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 09 Aug 2026 15:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4402#comment-61522</guid>
		<description><![CDATA[This movie was a huge disappointment. In the end, for me, it doesn&#039;t much matter how accurate the science is - no matter how thorough an attempt is made at accuracy, something like this has to contain a load of guesswork, and debated theories - I can get past all that for a good movie. 

But this just isn&#039;t a good movie. It&#039;s ponderous, with long stretches where we&#039;re meant to be sufficiently entertained by  intricate and well-done fireworks alone. There are long sequences where nothing is happening but a display of technical know how by the movie maker.  Yawn. 

Writing is so-so, plot is languid, characters are underdeveloped or boring, much of it is predictable - not even Michael Caine can save it. He&#039;s wasted, telling us over and over not to go gentle into that good night. 

The very beginning with the always great John Lithgow, and the rest of the family is the best part. The rest was a big - and much too long - letdown. So boring.]]></description>
		<content:encoded><![CDATA[<p>This movie was a huge disappointment. In the end, for me, it doesn&#8217;t much matter how accurate the science is &#8211; no matter how thorough an attempt is made at accuracy, something like this has to contain a load of guesswork, and debated theories &#8211; I can get past all that for a good movie. </p>
<p>But this just isn&#8217;t a good movie. It&#8217;s ponderous, with long stretches where we&#8217;re meant to be sufficiently entertained by  intricate and well-done fireworks alone. There are long sequences where nothing is happening but a display of technical know how by the movie maker.  Yawn. </p>
<p>Writing is so-so, plot is languid, characters are underdeveloped or boring, much of it is predictable &#8211; not even Michael Caine can save it. He&#8217;s wasted, telling us over and over not to go gentle into that good night. </p>
<p>The very beginning with the always great John Lithgow, and the rest of the family is the best part. The rest was a big &#8211; and much too long &#8211; letdown. So boring.</p>
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	<item>
		<title>Comment on Thoughts: Apex Legends by 5 Major Game Companies Saved by Their Own Small-Scale Hits - Thisisgame SEA</title>
		<link>https://scientificgamer.com/thoughts-apex-legends/#comment-61521</link>
		<dc:creator><![CDATA[5 Major Game Companies Saved by Their Own Small-Scale Hits - Thisisgame SEA]]></dc:creator>
		<pubDate>Mon, 03 Aug 2026 23:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=5786#comment-61521</guid>
		<description><![CDATA[[&#8230;] scientificgamer [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] scientificgamer [&#8230;]</p>
]]></content:encoded>
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		<title>Comment on About by Anonymous</title>
		<link>https://scientificgamer.com/about/#comment-61520</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 29 Jul 2026 05:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.wordpress.com/?page_id=2#comment-61520</guid>
		<description><![CDATA[e]]></description>
		<content:encoded><![CDATA[<p>e</p>
]]></content:encoded>
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		<title>Comment on Interstellar: A Rant by Anonymous</title>
		<link>https://scientificgamer.com/interstellar-a-rant/#comment-61510</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Wed, 01 Jul 2026 22:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4402#comment-61510</guid>
		<description><![CDATA[I know this is really old at this point but I finally just watched this jaw-droppingly bad movie, so I really appreciate this post. My friend who likes it asked why I couldn&#039;t just suspend disbelief like I do with movies about elves or vampires or something, and I couldn&#039;t find a way to phrase it, so I love what you wrote about hard and soft sci-fi here. No one comes out of Star Wars thinking light sabers are real, but there are now apparently thousands of Nolan fans who genuinely believe you could fly safely into a supermassive black hole, because red-shirt scientist in this movie said their event horizons are &quot;gentle.&quot; Failing to mention that they have infinite gravity,  and accretion discs 100x hotter than the sun, and interiors hovering just above absolute 0. There is no more inhospitable place for humans to &quot;construct&quot; a &quot;tesseract&quot; or whatever they&#039;re meant to have done. But then the movie needed them to fly into the black hole to &quot;solve the problem of gravity&quot; which is preventing human beings from leaving earth and traveling through the black hole -- to which I say: huh? Why is reconciling astrophysics and quantum mechanics required for evacuating humans from earth? Hey but fortunately the sassy robot is able to pull all the &quot;data&quot; he needs in about 5 minutes so Cooper can then transmit complex equations to his daughter using morse code delivered through the second hand of a watch. Are you *kidding* me? It&#039;s a disaster even without the Gargantua-sized bootstrap paradox plot hole (seriously Bill and Ted made more of an effort with the branching paths of linear time than this film did). Anyway I know I&#039;m preaching to the choir, it&#039;s just nice to find someone else in the universe who had the same response I did. (Perhaps I was DRAWN HERE by some UNQUANTIFIABLE FORCE we just DON&#039;T YET UNDERSTAND.)]]></description>
		<content:encoded><![CDATA[<p>I know this is really old at this point but I finally just watched this jaw-droppingly bad movie, so I really appreciate this post. My friend who likes it asked why I couldn&#8217;t just suspend disbelief like I do with movies about elves or vampires or something, and I couldn&#8217;t find a way to phrase it, so I love what you wrote about hard and soft sci-fi here. No one comes out of Star Wars thinking light sabers are real, but there are now apparently thousands of Nolan fans who genuinely believe you could fly safely into a supermassive black hole, because red-shirt scientist in this movie said their event horizons are &#8220;gentle.&#8221; Failing to mention that they have infinite gravity,  and accretion discs 100x hotter than the sun, and interiors hovering just above absolute 0. There is no more inhospitable place for humans to &#8220;construct&#8221; a &#8220;tesseract&#8221; or whatever they&#8217;re meant to have done. But then the movie needed them to fly into the black hole to &#8220;solve the problem of gravity&#8221; which is preventing human beings from leaving earth and traveling through the black hole &#8212; to which I say: huh? Why is reconciling astrophysics and quantum mechanics required for evacuating humans from earth? Hey but fortunately the sassy robot is able to pull all the &#8220;data&#8221; he needs in about 5 minutes so Cooper can then transmit complex equations to his daughter using morse code delivered through the second hand of a watch. Are you *kidding* me? It&#8217;s a disaster even without the Gargantua-sized bootstrap paradox plot hole (seriously Bill and Ted made more of an effort with the branching paths of linear time than this film did). Anyway I know I&#8217;m preaching to the choir, it&#8217;s just nice to find someone else in the universe who had the same response I did. (Perhaps I was DRAWN HERE by some UNQUANTIFIABLE FORCE we just DON&#8217;T YET UNDERSTAND.)</p>
]]></content:encoded>
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		<title>Comment on Thoughts: Homeworld &#8211; Deserts of Kharak by &#187; TELEGRAM @SEO_LINKK_ORDER &#8211; SEO BACKLINKS, HOMEPAGE LINKS, CROSSLINKSTuTrabajoVirtual.com</title>
		<link>https://scientificgamer.com/thoughts-homeworld-deserts-of-kharak/#comment-61509</link>
		<dc:creator><![CDATA[&#187; TELEGRAM @SEO_LINKK_ORDER &#8211; SEO BACKLINKS, HOMEPAGE LINKS, CROSSLINKSTuTrabajoVirtual.com]]></dc:creator>
		<pubDate>Mon, 15 Jun 2026 18:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://scientificgamer.com/?p=4786#comment-61509</guid>
		<description><![CDATA[[&#8230;] TELEGRAM @SEO_LINKK_ORDER &#8211; SEO BACKLINKS, HOMEPAGE LINKS, CROSSLINKS [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] TELEGRAM @SEO_LINKK_ORDER &#8211; SEO BACKLINKS, HOMEPAGE LINKS, CROSSLINKS [&#8230;]</p>
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