Tag Archives: lucasarts time machine

LucasArts Time Machine: Indiana Jones And The Fate Of Atlantis

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Indiana Jones And The Fate Of Atlantis is second on the list of games I was most looking forward to playing for the first time as part of this series. Unlike most of the other games on that list it’s only ever referred to as a stone-cold classic — both at the time and by anyone you ask about it today — and I also quite liked Indiana Jones And The Last Crusade despite that game being comparatively clunky and obtuse by modern standards. The concept of an Indiana Jones adventure game clearly has legs, and I was excited to play something wholly original that wasn’t shackled to a movie script, and which had been developed during LucasArts’ true golden age.

Imagine my surprise, then, to discover that, contrary to everything I’d heard about it over the last quarter-century, Indiana Jones And The Fate Of Atlantis fucking sucks.

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LucasArts Time Machine: Monkey Island 2

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Did you know that the original Secret Of Monkey Island didn’t do that well commercially? It’s true; it sold strongly in Europe but these were offset by poor sales in the larger US market, and so it was only a moderate success. If LucasArts had known that ahead of time it’s likely that Monkey Island 2 never would have been made, but fortunately publishing and distributing a game on a global scale took much longer back in the 90s and so Ron Gilbert and co. jumped straight into the development of Monkey Island 2 after they finished Monkey Island 1, with no idea of how well the first game had sold because it hadn’t even made it to stores yet. This approach had its good and bad points; on the one hand we got a Monkey Island 2, but on the other the developers going head-first into a sequel meant they didn’t have time to critically assess why the first one worked and why people liked it.

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LucasArts Time Machine: The Secret Of Monkey Island

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So I guess I got what I wanted out of this project. Despite having played through The Secret Of Monkey Island six or seven times over the past three decades, and despite already thinking of it as a stone cold classic, experiencing the trials and travails of LucasArts prior to its release gave me a whole new appreciation of why it’s a classic. It’s an adjunct to my Bad Game Theory, where you need to play the occasional bad game to give you the right context for what a good one looks like; here I needed a better appreciation of the games that had come before it to fully understand why Monkey Island was such a groundbreaking tour de force of art, humour and puzzle design.

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LucasArts Time Machine: Loom

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I have been aware of the existence of Loom ever since meeting the pirate in Monkey Island wearing an “Ask Me About Loom” badge who is otherwise monosyllabic, but who spouts flowery ad copy for the game at you if you Ask Him About Loom. A more serious, fantasy-themed adventure game from the same people who made one of my favourite games ever? Sounds great, sign me up! Unfortunately despite first hearing about Loom in 1995, I was not actually in a position to play Loom until 2009, as the game had almost immediately disappeared from UK shops and wasn’t available on digital distribution for another twenty years, and by that point I had all but forgotten Loom existed. Not only that, but so did nearly everyone else; it seems that despite the generous advertising plug, the release of Monkey Island in the same year massively overshadowed that of Loom. LucasArts were known as the Monkey Island studio afterwards, not the Loom studio1, and while Loom is more fondly remembered than, say, Zak McKracken, it remains little more than a footnote at the bottom of the list of LucasArts’ greatest achievements. Yet there remains a cult following of people who talk fondly about Loom, and not just because they’re characters in a game who have been explicitly written to advertise Loom, and so I was genuinely interested in experiencing Loom for the first time as part of this series just so that I could see what it was about.

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  1. Now, you might wonder why LucasArts weren’t known as the Star Wars studio at this point since they were part of Lucasfilm and should have had easy access to the IP. The answer is very simple: the rights to make Star Wars video games had been sold to Atari years earlier, and so the first titles from LucasArts had to be based on original IP — this is why we got Maniac Mansion, Zac McKracken, Loom and Monkey Island instead of a cavalcade of Star Wars tie-ins. LucasArts didn’t get the rights back until 1992, with X-Wing appearing the following year.
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LucasArts Time Machine: Zak McKracken And The Alien Mindbenders

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Zak McKracken And The Alien Mindbenders. For something with such a mouthful of a title, and especially for something produced by LucasArts, it is surprising that I had never even heard of Zak McKracken until it was added to GOG in 2015. Nobody talks about it — or at least if they do, they don’t talk about it anywhere near as loudly as the later classics like Monkey Island and Day Of The Tentacle.  Even Maniac Mansion sometimes gets a mention just for being the first modern adventure game (not to mention the entire thing being included as an easter egg in DOTT) but Zak McKracken? Might as well have been lost to history until GOG rereleased it.

This seemed strange considering how well-loved all of the other LucasArts games are, but after having played through it now I completely understand why nobody ever talks about it. It’s because Zak McKracken sucks so badly it deserves to be thrown into the memory hole and never spoken of again.

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LucasArts Time Machine: Maniac Mansion

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I haven’t been playing much that’s new recently, so after a gap of several years I have decided to do another one of my concept pieces whereby I play through an older game series to see how it evolves over time. Unlike my prior attempts, because we are currently in the middle of a pandemic, and more importantly because I have half of the games already played and written up, I’m 90% sure I’m actually going to finish this one. The series in question is the point and click adventure games made by LucasArts in the late 80s and early 90s, and the reason I decided to do this is because I haven’t actually played most of them — I haven’t played anything before Monkey Island, and I haven’t played Full Throttle, or Sam & Max, or Indiana Jones And The Fate Of Atlantis. So this is going to be just as much a learning experience for me as it is a trip down memory lane, as I fill in some missing gaps in my gaming history and hopefully learn a little something about the evolution of adventure games in the process.

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