Tag Archives: lucasarts time machine

LucasArts Time Machine: Zak McKracken And The Alien Mindbenders

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Zak McKracken And The Alien Mindbenders. For something with such a mouthful of a title, and especially for something produced by LucasArts, it is surprising that I had never even heard of Zak McKracken until it was added to GOG in 2015. Nobody talks about it — or at least if they do, they don’t talk about it anywhere near as loudly as the later classics like Monkey Island and Day Of The Tentacle.  Even Maniac Mansion sometimes gets a mention just for being the first modern adventure game (not to mention the entire thing being included as an easter egg in DOTT) but Zak McKracken? Might as well have been lost to history until GOG rereleased it.

This seemed strange considering how well-loved all of the other LucasArts games are, but after having played through it now I completely understand why nobody ever talks about it. It’s because Zak McKracken sucks so badly it deserves to be thrown into the memory hole and never spoken of again.

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LucasArts Time Machine: Maniac Mansion

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I haven’t been playing much that’s new recently, so after a gap of several years I have decided to do another one of my concept pieces whereby I play through an older game series to see how it evolves over time. Unlike my prior attempts, because we are currently in the middle of a pandemic, and more importantly because I have half of the games already played and written up, I’m 90% sure I’m actually going to finish this one. The series in question is the point and click adventure games made by LucasArts in the late 80s and early 90s, and the reason I decided to do this is because I haven’t actually played most of them — I haven’t played anything before Monkey Island, and I haven’t played Full Throttle, or Sam & Max, or Indiana Jones And The Fate Of Atlantis. So this is going to be just as much a learning experience for me as it is a trip down memory lane, as I fill in some missing gaps in my gaming history and hopefully learn a little something about the evolution of adventure games in the process.

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