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LucasArts Time Machine: Monkey Island 2

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Did you know that the original Secret Of Monkey Island didn’t do that well commercially? It’s true; it sold strongly in Europe but these were offset by poor sales in the larger US market, and so it was only a moderate success. If LucasArts had known that ahead of time it’s likely that Monkey Island 2 never would have been made, but fortunately publishing and distributing a game on a global scale took much longer back in the 90s and so Ron Gilbert and co. jumped straight into the development of Monkey Island 2 after they finished Monkey Island 1, with no idea of how well the first game had sold because it hadn’t even made it to stores yet. This approach had its good and bad points; on the one hand we got a Monkey Island 2, but on the other the developers going head-first into a sequel meant they didn’t have time to critically assess why the first one worked and why people liked it.

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