So I guess I got what I wanted out of this project. Despite having played through The Secret Of Monkey Island six or seven times over the past three decades, and despite already thinking of it as a stone cold classic, experiencing the trials and travails of LucasArts prior to its release gave me a whole new appreciation of why it’s a classic. It’s an adjunct to my Bad Game Theory, where you need to play the occasional bad game to give you the right context for what a good one looks like; here I needed a better appreciation of the games that had come before it to fully understand why Monkey Island was such a groundbreaking tour de force of art, humour and puzzle design.