Tag Archives: thoughts

Crusader Kings: A Tale Of Two Players.

Crusader Kings is a game of people, not places. It takes a markedly different tack to the usual Paradox approach of putting command of every facet of a mighty empire at your fingertips; instead you have direct control over one man (or woman, but in the agnatic dynasties of medieval Europe it’s overwhelmingly likely to be a man), and while that man may be able to influence a mighty empire through dint of being the person currently wearing the emperor’s purple, the empire itself will be a mishmash of different territories and fiefdoms occupied by feuding nobles who have minds of their own and who constantly have to be kept in line. Personal relationships are brought front and centre while empire management is heavily abstracted; much of the day-to-day running of your kingdom will be in the hands of these autonomous vassals, with your character only having direct control over the small collection of counties which make up his personal demesne.  You rely on your vassals for political support, for supplying manpower in the event of a war, and for not plotting to bring your reign to a premature end.

This shift from absolute ruler to manipulative puppetmaster might be what sets Crusader Kings apart from its Paradox siblings, but it’s also something which has provoked some vehement disagreement on whether or not that shift is, overall, a definitive improvement on the Paradox formula.

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Thoughts: Saints Row 3.

Saints Row 3 (or Saints Row: The Third, as I’d call it if I didn’t abhor having more than one colon in my post titles) is concrete proof, if any were needed, that expectations are everything.

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Thoughts: Toy Soldiers.

I’m struggling to come up with something to say about Toy Soldiers. It’s a game that almost goes out of its way not to elicit any emotions from the player, which is kind of odd given its choice of World War I as a setting. World War I is not a conflict often visited by games, and this is probably because it’s difficult to design a game set amidst the stark horror of the trench warfare in no-man’s land when WW1’s younger, more attractive sibling is right there in the sunny Normandy bocage. There’s little strategy to human wave attacks and no real latitude for the ludicrous acts of personal heroism that FPSes are so enamoured with, and so the only thing you can really do with a World War I setting is make a tower defence game out of it.

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Thoughts: Ticket To Ride.

There are many boardgames that would benefit greatly from a computer game adaptation. Ticket to Ride is not one of them.

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Thoughts: Clash Of Heroes.

No recent game has enraged me more than Clash of Heroes. This is unfortunate because the core of it is actually very good; it’s just mired in one of the single worst metagames I can remember.

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Thoughts: Supreme Commander 2.

My, my, my. Gas Powered Games, what have you done?

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