I’m struggling to come up with something to say about Toy Soldiers. It’s a game that almost goes out of its way not to elicit any emotions from the player, which is kind of odd given its choice of World War I as a setting. World War I is not a conflict often visited by games, and this is probably because it’s difficult to design a game set amidst the stark horror of the trench warfare in no-man’s land when WW1’s younger, more attractive sibling is right there in the sunny Normandy bocage. There’s little strategy to human wave attacks and no real latitude for the ludicrous acts of personal heroism that FPSes are so enamoured with, and so the only thing you can really do with a World War I setting is make a tower defence game out of it.