Monthly Archives: September 2022

Thoughts: Return to Monkey Island


When you look at it a certain way, the opening 10 minutes of Return to Monkey Island are an incredible meta-joke 30 years in the making. I have spoken at length about my hatred for the theme park ending of Monkey Island 2, which was the last time I touched a Monkey Island game made by Ron Gilbert1, and various interviews in the run-up to the release of Return to Monkey Island didn’t do anything to shake my impression that Ron Gilbert has theme parks on the brain. This did not bode at all well for Return, and so my heart sank when the very first screen of Return that you see, 10 seconds after clicking that “New Game” button, is this:

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  1. He was also involved in the episodic Telltale series Tales of Monkey Island, but I didn’t play those.
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Thoughts: Regiments


I must admit to some skepticism when the Microprose trademark got rudely disinterred a few years back and slapped on top of a brand new publishing house. I think very highly of the Microprose of the early ‘90s — to the point where my In Praise Of columns were just the Microprose Nostalgia Hour for a couple of months — and after watching other zombie trademarks shuffle along for years (Atari is the big one, which is currently trying to go big on cryptocurrency) I wasn’t looking forward to the same thing happening to Microprose. To my considerable surprise, though, the new owners have been somewhat smart about this and have kicked off their revived label by publishing… well, pretty much exactly the kind of game the OG Microprose would have been interested in publishing back in the day: a selection of strategy titles that sit halfway between the accessibility of an RTS and a grognardy war sim, which both supply a hefty digital manual (another fine Microprose tradition) and expect you to actually read through the entirety of it in order to learn the game1. Last year they published Highfleet and Carrier Command 2, which both appeared to be reasonably solid efforts even if they didn’t manage to hook me in for more than a couple of hours. And now this year they’ve published Regiments, which has.

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  1. Interestingly the new Microprose aren’t the only ones doing this: they have competition from another relatively new publisher called Hooded Horse who are also publishing a lot of upcoming mid-tier strategy titles (including my current GOTY 2022, Old World). This may be one reason why Microprose’s future slate of games looks to be branching out a bit from pure strategy.
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