Monthly Archives: February 2021

LucasArts Time Machine: Day Of The Tentacle

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This one is going to be tricky. Everything I am about to write is, in a way, largely redundant, because I already wrote an In Praise Of post about Day Of The Tentacle back when I still wrote In Praise Of posts, and I also reviewed the Remastered version when it came out in 20161. I think it is a strong contender for the best adventure game ever made, it’s probably also the smartest adventure game ever made, and Day Of The Tentacle is the one game in this series that I actively go out of my way to replay every few years. Because of this, it’s also the one game in this series where I have the entire solution already memorised. I don’t need a walkthrough to beat Day Of The Tentacle. I’ll never need a walkthrough to beat Day Of The Tentacle.

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  1. Which is a pretty decent piece of work, and it would have been the one I played today if I weren’t specifically trying to play the version that was originally released in 1993.
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Thoughts: Project Wingman

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Project Wingman is an interesting one. It’s an indie take on the arcade-style fighter jet shenanigans of the Ace Combat series that’s been made by a tiny team with a fraction of the budget that a full Ace Combat game would get, but which is attractive to me for precisely that reason. I have never played an Ace Combat game, mostly because the trailers all tend to feature a rather larger quantity of pre-rendered cutscenes and interminable voiceovers than I’m really comfortable with in what’s supposedly an arcade shooter. I bought Project Wingman in the hope that an indie approach to it would cut all of that extraneous stuff out (because it doesn’t have the budget for it) and instead focus all of its resources on the part of Ace Combat that I’m actually interested in: re-enacting Top Gun with a console controller.

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