Tag Archives: vlambeer

Thoughts: Nuclear Throne


Nuclear Throne is yet another entrant into the increasingly-crowded roguelike1 genre, this time with the twist that it’s been spliced together with a twin-stick shooter. I find the recent glut of roguelikes (or games with roguelike elements) a little tiresome, especially since playing a bad roguelike is one of the most painful gaming experiences you can possibly imagine, but I do enjoy the good ones. Nuclear Throne is one of the good ones.

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  1. Which is a broad-brush term used to describe games with at least two of the following: quasi-RPG mechanics; procedurally generated, pseudo-random levels; and permadeath.
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Thoughts: Luftrausers.


Luftrausers is a very simple game. It’s a bullet hell shooter with a rudimentary sense of physics; at the start of each game your Rauser is launched into the sepia-toned sky above a sepia-toned ocean to battle silhouetted hordes of enemy boats and aircraft, and your only goal is to survive for as long as possible while scoring as many points as possible. The former is tricky (a typical game of Luftrausers lasts three minutes or less) and the latter is downright impossible, for reasons that we shall explore later,  but the interesting thing about Luftrausers is how it leverages two key elements to become far more than the sum of its very simple parts.

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