This is it. This is the game I have been waiting for ever since it was announced at the start of the year, and for a good decade before that. Watching literally every single attempt to “update” XCOM for the modern generation over the last ten years has been a painful experience, and I was more than a little aghast when it seemed like the official update would be a first-person shooter with lots of conveniently-placed waist-high cover. Then Firaxis said they were making a proper tactical squad-based TBS, and everyone rejoiced. Then Firaxis mentioned the things they were going to change – no time units, only one base, unlimited reloads on the guns, to mention just a few of them – and everyone said “Er.” Or at least I did. The lead designer on XCOM, Jake Solomon, did an excellent job of explaining the reasoning behind Firaxis’s tinkering and at least left open the possibility that it might not be a total disaster, so while I wasn’t all that hopeful for the game I decided to reserve judgement until I actually played it.