Tag Archives: thoughts

Thoughts: Dota 2.

hero

Back in October I wrote a little piece about my first impressions of the Dota 2 beta. This was based on around a dozen hours of play – the equivalent of dipping my toe into an ocean that went all the way down to the abyssal deeps – and at the time none of the teaching functionality such as “tutorials” and “actually telling people how they’re supposed to play the game” had been introduced, and so the only way to learn how to play it was through repeated failure and/or the painstaking help of others. Most people, when they are put in a situation where e.g. a burly man repeatedly punches them in the face, are going to naturally have a reaction along the lines of “I don’t like being punched in the face” and remove themselves from that situation, which is why those first impressions were broadly negative. However, if you’re crazy enough to stick around, eventually you are going to become really good at not being punched in the face.

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Thoughts: Company of Heroes 2.

what

Company of Heroes 2 is a game that vexes me mightily. It is almost totally devoid of surprises, a game made to order to satisfy a set of increasingly tired RTS clichés that doesn’t do anywhere near enough to iterate and improve upon its predecessor. It seems that Relic were right to depart from the formula they’d established with the original Dawn of War and CoH and experiment with a smaller, squad-focused setup in Dawn of War 2 – judging from their return to their old WW2 stomping grounds here, it seems very much like they’ve run out of ideas on how to innovate when they don’t have space aliens and laser guns to fall back on.

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Thoughts: Sins Of A Solar Empire — Rebellion.

starbase

Rebellion is a bit of an anomaly. It’s a real-time space-based 4X game where you gradually spread the tendrils of your empire out from your home planet into the galaxy at large. It features battles with first dozens and then hundreds of ships all blasting the titanium out of each other with mass drivers and lasers, while swarms of fighters and bombers flit in and out of the fray. It has a staggeringly comprehensive research tree, with no chance that a player will be able to complete all of it in a single game. It even has vestigial trade, diplomacy and culture elements. It should be right up my alley.

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Thoughts: Syndicate.

BOSS

If you’re a long-time reader of this blog you’re probably aware that I quite like Syndicate. The two Bullfrog games are classics, and while it’s a shame Bullfrog never really made a successful transition to full 3D environments it did mean that that it was impossible for the series to be diluted with a series of creatively braindead me-too sequels hoping to cash in on the Syndicate “franchise”, which I have no doubt would have happened if they’d continued to make games under the thumb of EA before their eventual assimilation into the collective. Still, the words “creatively bankrupt” do not even begin to describe the modern entertainment industry, which will never take a chance on a new IP when it can jam an older, popular one on top of whatever new thing they’re working on, no matter how badly it fits. Last year it was Syndicate’s turn to be disinterred from its peaceful and dignified place of last repose and resurrected as an FPS. This year I finally got around to playing it.

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Thoughts: Halo ODST.

Update 18/06/2013 — New post coming today, but like a moron I forgot to email myself the stuff so that I could finish and upload it at work so it’ll have to wait till the evening. 

odst

If you asked me a question via the Ask Hentzau box in, oh, the last month or so, I just found out that Gmail had been helpfully rerouting them to my Spam folder. I will hopefully get around to tackling the backlog soon.

This is terrible.

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Thoughts: AirLand Battle.

stunned

First, there was Wargame: European Escalation. Now, almost exactly a year later, there is another one of it. Since I loved the first Wargame I’m more receptive than I might otherwise be to a sequel that’s been turned out in such a short period of time, but if it were another developer and another series I’d probably be inclined to assume that AirLand Battle was a low-effort attempt to cash in on the original game with another made using the same assets. AirLand Battle asks for the full £30 on Steam (although it was 25% off if you already owned the first Wargame and you can pick up a disk copy on Amazon for just £20) and so it was going to have to do more than be a slightly shinier iteration on the Wargame concept in order to justify its asking price. Fortunately – and actually somewhat surprisingly – it delivers in spades.

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Thoughts: Metro Last Light.

demon

For one of the best-looking games ever made it is remarkable how badly Metro: Last Light screenshots. My usual method is to get Fraps to automatically take a shot every ten seconds while I’m playing, and out of around 2000 screenshots captured over seven hours of play there were maybe half a dozen which weren’t a horrible, blurry mess. Modern FPS games are very into their motion blur and depth-of-field effects, of course, so this isn’t a phenomenon that’s strictly confined to Last Light, but it has it worse that just about any other game I’ve played thanks to its unique gameplay conceits.

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