Tag Archives: metro: last light

Thoughts: Metro Last Light.


For one of the best-looking games ever made it is remarkable how badly Metro: Last Light screenshots. My usual method is to get Fraps to automatically take a shot every ten seconds while I’m playing, and out of around 2000 screenshots captured over seven hours of play there were maybe half a dozen which weren’t a horrible, blurry mess. Modern FPS games are very into their motion blur and depth-of-field effects, of course, so this isn’t a phenomenon that’s strictly confined to Last Light, but it has it worse that just about any other game I’ve played thanks to its unique gameplay conceits.

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