A little more retro this week, with another excellent Bitmap Brothers theme for the Chaos Engine.
A little more retro this week, with another excellent Bitmap Brothers theme for the Chaos Engine.
Baldur’s Gate 2 has a decent enough soundtrack, but Throne of Bhaal took things in a completely different direction by embracing a very early 80s fantasy movie sound. (Note: do not ever actually watch any of these films, because the music is by far the best thing about them.)
Personal update: I am not dead, and will try to get out a full spread of posts next week. Going to be a while before I get my accommodation issues sorted though, I think — the Oxford rental market be crazy, yo.
I’m starting a new job tomorrow and posts on here may be a little bit sketchy until I get my accommodation issues sorted out — there’s one in the hopper for tomorrow, but past that I’m either going to have no time to write, or more time to write than I know what to do with. To keep things thematically appropriate, though, have this track from a game about another man’s first day on his new job.
I desperately wanted to put Sang-Froid’s excellent soundtrack here but a) it’s not on Youtube and b) the game itself isn’t officially out yet. Instead, have this seminal track from Age of Empires, a game which was as much about the development of better agriculture techniques and tools as it was dismantling your opponent’s castle stone by stone.
Everyone seems to like the loading screen music better — so much so that it became the main theme for the series as a whole — but I always preferred the proper menu music from Battlefield 1942.
So apparently I haven’t done Red Alert yet. I think this is because Hell March basically eclipses the rest of the game’s soundtrack in popular consciousness, which is a shame because the rest of the soundtrack is just as good. The interesting thing about it is its markedly different sound compared to the original Command and Conquer — more electronic/industrial as opposed to electronic/techno. It’s recognisably C&C, but it marks the game out as its own thing. Considering Red Alert looked like a C&C reskin this was very important at the time.
How do you make what is essentially a collection of nasty farting noises into a piece of music which is arguably more atmospheric than the orchestral versions imported from the Star Wars films themselves (as they did a couple of years later with X-Wing vs Tie Fighter)? Well, you’d do it something like this.
(Horrible flu prevented me from posting on Friday, but I didn’t really want to write that Steam Greenlight post anyway.)