Tag Archives: mimimi

Thoughts: Desperados 3


It’s taken me the better part of a year to get around to Desperados 3. This may seem a little odd given how much I liked Shadow Tactics, the previous game from Desperados 3 developers Mimimi; however, there’s a few reasons for that, first and foremost of which is that, historically, I haven’t liked Westerns as a setting for videogames. I’ve played a few across a range of different genres — Red Dead Redemption, Call Of Juarez: Gunslinger and Hard West are the ones which immediately spring to mind — none of which struck me as being particularly bad, but none of which I managed to stick with for more than a few hours. This is strange because I am quite a big fan of movie Westerns, particularly anything from Sergio Leone, but I can never take them seriously when they’re transplanted into a videogame; matching the mechanics to the setting is always a sufficiently contrived process that I end up feeling like I’m wandering around inside a knockoff version of Westworld and quit shortly afterwards.

This is why I never took the time to go back and play the original Desperados games, and it’s a big part of why I’ve dragged my feet on installing Desperados 31 until now. I’m glad I did though, because now that I’ve finished it I’ve realised two things:

  • It is possible to make a decent Western-themed videogame which doesn’t have to contort itself into unusual shapes to fit into whatever the genre du jour is, which conclusively proves that the problem doesn’t lie with the setting.
  • If I’d actually bothered to play it last year, Desperados 3 would have been a serious contender for my GOTY 20202.

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  1. The other reason is that it was published by THQ Nordic, a company I am trying to avoid giving money to after somebody pretty high up in the company decided it would be a great idea to do an AMA hosted by notorious internet toilet 8chan.
  2. It would have lost to Hades, but I don’t think I played anything else last year that would have beaten Desperados 3 to second place.
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Thoughts: Shadow Tactics – Blades Of The Shogun


Back in 1998 a small Spanish developer called Pyro Studios released the first Commandos game. Commandos was a strategy game with a difference: instead of jumping on the Command & Conquer RTS bandwagon that was trundling along at full speed at around about this time, Commandos was instead a World War 2-set Mission Impossible-style series of infiltration missions where you took command of a small squad of 4-6 Allied operatives as they blew up various bits of critical German infrastructure and assassinated key personnel. It was a game notable for the massive strength asymmetry between your squad and the opposing forces — each level was infested with dozens and dozens of guards and your commandos were unfortunately rather realistically squishy, quickly succumbing to just a couple of rifle bullets — which in turn engendered an extreme focus on stealth and on using the unique toolkits available to each individual commando to unpick the enemy patrol paths so that you could reach your objective.

Commandos was successful enough that it spawned its own real-time tactics sub-genre. As well as two sequels (Commandos 2 arguably perfected the formula, while Commandos 3 was a bit of a cash-in from a studio that was running out of ideas and talent), it inspired two Desperados games, Robin Hood: Legend of Sherwood and even Star Trek: Away Team. But then a funny thing happened: after the initial rush of imitators, this particular strain of stealthy strategy game died an abrupt and premature death. Save for Desperados 2 in 2006, nobody has made a Commandos-style game in almost fifteen years.

That is, until Shadow Tactics was released last month. And oh my goodness, it is Commandos to the core.

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