Tag Archives: microsoft

Thoughts: Age Of Empires 2 Definitive Edition

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First, an apology to Hidden Path. Back in 2013 I slated the first remaster of AoE 2, Age Of Empires 2 HD, as being little more than a widescreen upgrade for the game. Granted it did have Steamworks integration for multiplayer, but on launch the game was plagued with bugs and desyncs and so at the time I didn’t see the long-term value of an AoE 2 with a modern multiplayer backend. Hidden Path kept at it, however, fixing those bugs and shoring up the game and providing a base for another studio, Forgotten Empires, to release their own campaigns and civilization packs. A couple of years back I discovered that Age Of Empires 2 now has a thriving esports community with some of the highest viewer counts on Twitch during major tournaments; I have enjoyed watching many of those matches myself, and that’s something that probably wouldn’t have happened without the efforts of Hidden Path and Forgotten Empires1. However, while Age Of Empires 2 has certainly aged more gracefully than several of its contemporaries, there was no getting around the fact that the HD Edition was just that – it upped the resolution while doing nothing to update the underlying look of game, and that’s been a bit of a problem as the modern obsession with 4K displays and 144Hz refresh rates intensifies. Given that Microsoft is going through one of its more consumer-friendly phases at the moment, and given that there’s a proven audience for Age Of Empires out there, it’s not that surprising that they’ve taken a stab at a full remaster with Age Of Empires 2: Definitive Edition.

What is a little surprising, though, is just how outstandingly good this remaster is.

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  1. I will be honest and say that I’m having difficulty figuring out who exactly is responsible for what. Hidden Path did the base HD Edition and Forgotten Empires were involved in the new expansion campaigns, but there’s also a third studio credited on all of the releases, Skybox Labs, who are part of Microsoft Game Studios and who appear to do support work for a lot of Microsoft games. If I had to guess I’d say Skybox took over responsibility for maintaining the HD Edition from Hidden Path at some point while Forgotten Empires developed the new content.
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Thoughts: Halo Reach

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This is not the first time I’ve played Halo: Reach. The first time I played it was back in 2013 during my misguided attempt to catch up on the Halo series post-Halo 3, when I played through ODST, Reach and Halo 4 in quick succession. I didn’t like ODST much, though I will admit it is infinitely better than the staggeringly awful Halo 41. I did quite like Reach, however; it wasn’t up to the standards of the original Halo trilogy, but it at least didn’t go out of its way to break the fiction-gameplay relationship like ODST did, and it didn’t replace the Covenant with an incredibly uninspired race of Generic FPS Baddies called Prometheans like Halo 4 did. Instead it focused solely on what the series has done best: punchy FPS combat against waves of well-designed enemies whose AI meant that you had to get somewhat tactical in order to survive. Reach at least qualified as an actual Halo game in my eyes even if there were other things missing that meant I’d put it at the bottom of the pile, and in theory it’s not a bad game to kick off the series’ long-overdue return to the PC platform.

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  1. Which itself is somehow better than Halo 5, whose singleplayer campaign tunnels all the way through the depths of “staggeringly awful” and plummets straight into the hellfires of “indescribably bad”.
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Thoughts: Sea Of Thieves

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Sea Of Thieves is possibly the most interesting AAA game of this generation.

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