Tag Archives: inxile

Thoughts: The Bard’s Tale IV


Ah, it’s inXile, my favourite developers of middling RPGs funded via Kickstarter. What do you have for me this time, inXile? What’s that? You’ve made a new iteration of Bard’s Tale, an RPG series so old that its last installment was released in 1988 and which even I would never have heard of if my flatmate didn’t keep going on about it all the time? Ah, well, given the highly uneven quality of Wasteland 2 and Torment and my complete lack of caring about the source material I think I might pass this time, thanks.

…wait, it’s a first-person dungeon crawler? Tell me more.

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Thoughts: Torment – Tides Of Numenera


I have something of a bone to pick with the Numenera setting. By extension I also have something of a bone to pick with Torment: Tides Of Numenera – as is implicit in the name, this is a spiritual successor to the immortal Planescape: Torment that replaces the oddball worlds of Planescape for the even weirder reality-bending madness of Numenera. Planescape: Torment is considered by many to be the Best RPG Ever; I don’t go quite that far and merely consider it to be the best-written RPG ever, but nevertheless these are extremely large shoes to fill for Wasteland 21 developers InXile. The strategy equivalent would be trying to make a spiritual successor to Alpha Centauri or Master Of Orion, and I’ve completely lost track of how many contenders have shattered themselves trying to ascend those heights over the last couple of decades. Doing something like this is all but setting yourself up for a fall, in other words, and so I’m not all that surprised that Torment ultimately fails to attain the lofty goal it has set for itself. What is interesting here is the manner of that failure, however, as it hasn’t fallen down quite the way I expected it to.

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  1. And Hunted, which I still haven’t forgiven them for.
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Thoughts: Wasteland 2


My overriding thought during the first few hours of Wasteland was that somewhere — etched into a stone tablet carried down from a mountaintop, written into human DNA, inscribed in the basic atomic structure of the universe, I don’t care — the following message needs to be preserved for posterity:


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Thoughts: Hunted.


My first draft of this piece involved simply making a list of everything that was wrong – everything that I hated – about Hunted. After playing two out of the six chapters making up the main adventure, this list clocked in at 1,552 words. It was obvious I was never going to get through the entire game this way without writing a small book. So when I say that the flaws in Hunted are far too numerous to list, that’s not just a figure of speech: I actually tried.

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