Asteroids Again.

asteroidsgame

After spending not a few words talking about Armageddon and fake space rocks last Wednesday I was slightly surprised when an actual real-life asteroid tore through the skies above Russia and disintegrated/detonated in midair somewhere above Chelyabinsk. Thanks to the asteroid’s passage over populated areas and the modern ubiquity of smartphones with some kind of video capture capability – not to mention the uniquely Russian preponderance of car dashboard cameras to provide some protection against the now-famous driving standards in the country, as well as the notoriously corrupt traffic police – this has been by far the most well-documented asteroid “strike” in history, so I thought I’d take a little while to talk about it, and the reaction to it.

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Brain Empty.

I wish I was Patrick Stewart so hard right now.

No review today because I’ve been slightly preoccupied with trying to sort life stuff out and so haven’t had a huge amount of time to play new games. If you’re bored and were expecting me to entertain you, though, do not worry! I spent a couple of hours yesterday uploading all the “reviews” I wrote in 2011 because I thought they needed a more permanent online home than a forum thread (and so that I could refer to them when needed), which are now available in the archive (scroll to bottom). Be warned, though; some of them are kind of bad both because of the more conversational tone of a forum and because I have been slowly getting better at the whole writing thing with practice. Not my best work.

Anyway, back to finding somewhere to live for the next year.  See you Wednesday!

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Sunday Soundtracks.

Everyone seems to like the loading screen music better — so much so that it became the main theme for the series as a whole — but I always preferred the proper menu music from Battlefield 1942.

 

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In Praise Of: Civilization’s City View.

city

I found myself cranking through yet another game of Civilization V the other day and a thought crystallised in my brain that’s been niggling me ever since I started playing it back in 2010: for a game that is based so much around cities and the civilizations built from them, a city in Civ V is a staggeringly two-dimensional entity. Open up the city screen for your capital and all you’ll see is a big list of numbers, symbols and building names. Open up the city screen for your newest colony and you’ll see exactly the same thing; the numbers might be smaller and the lists shorter, but there’s nothing to really differentiate the two as entities apart from the name. Cities in Civ V exist purely as resource gathering and production nodes, and while this is certainly how they are supposed to function mechanically I feel that the game loses something for not having them feel like places.

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Armageddon Ist Verboten.

affleck

gnomishlich asks

Armageddon, terrible movie about oil drillers on an asteroid how would a space shuttle or other space traveling vehicle fare for persons odds of arrival, survival, and departure from an asteroid?

Oh god, what have you done. WHAT HAVE YOU DONE.

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Thoughts: Baldur’s Gate Enhanced Edition.

A review of a rerelease of a 15 year-old game on Steam. What has the world come to?

There’s plenty of old games on Steam these days. GoG has many of them cheaper and more easily moddable to work with newer operating systems, but Steam is the more appealing platform if you’re a developer/publisher both because of the large in-built audience and the DRM. This means it’s Steam which gets a lot of the XBLA HD rereleases like NiGHTs (which I will get around to downloading and playing one of these days), and it also gets Baldur’s Gate: Enhanced Edition1, an update of the original Baldur’s Gate (and expansion) to work on modern computers at modern display resolutions with a whole host of bugfixes and even some extra content.

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  1. After Beamdog tried to release it on their own proprietary digital distribution platform, only to discover that no-one wanted to buy it there.
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Sunday Soundtracks.

So apparently I haven’t done Red Alert yet. I think this is because Hell March basically eclipses the rest of the game’s soundtrack in popular consciousness, which is a shame because the rest of the soundtrack is just as good. The interesting thing about it is its markedly different sound compared to the original Command and Conquer — more electronic/industrial as opposed to electronic/techno. It’s recognisably C&C, but it marks the game out as its own thing. Considering Red Alert looked like a C&C reskin this was very important at the time.

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