In which I write another 2,000 words about computer pinball. You have been warned. Again.
In which I write another 2,000 words about computer pinball. You have been warned. Again.
Thronebreaker is a single-player campaign for the Witcher’s Gwent cardgame spinoff that I think would be much improved if you removed the cardgame component from it.
This is something that may not come across in my reviews of their games, but I have a lot of respect for the various Ubisoft development studios. They work to deadlines that would put nearly every other game developer to shame, and if you ignore the writing (which is practically required when dealing with anything under the Tom Clancy name) there’s a refreshing lack of pretension about the games they’re making. They scope out what they’re going to make at a very early stage during development, and once it’s defined they don’t muck about with spending years bogged down in ridiculous scope creep such as accurately-modelled horse testicles; they just knuckle down and make the game they planned in the first place. They’ve mastered the process of developing games better than any other company in the triple-A space — things such as efficient content pipelines, consistent design philosophy and effective project management across all of their games1 — which is how they’ve been able to publish a whopping eleven Assassin’s Creed games in eleven years and have only two of them be crap.
God, I’m disappointed with Shadow Of The Tomb Raider. Not because it is particularly bad (it isn’t), or because it’s an almost exact carbon copy of Rise Of The Tomb Raider (it is, even down to the plot), but because I really think this incarnation of Lara Croft would be a much happier woman if she gave up the sham cover story of stealing ancient artifacts from their rightful owners and just accepted the fact that she really, really likes killing people.
I’ve always regarded Theme Hospital as the odd one out when it comes to Bullfrog’s strategy games. Theme Park made all the sense in the world, even when I was 11 years old, but I just didn’t understand the concept behind Theme Hospital. Even now I think running a for-profit hospital was a really weird theme for a British developer to build a game around; unfortunately the severe cuts the NHS has suffered over the last decade has given private healthcare the opportunity to become more deeply entrenched in the UK’s healthcare system1, but back in the 90s it was still a deeply alien concept to the British psyche and I often wonder how exactly Bullfrog ended up deciding to make it. Odd choice or no, though, Theme Hospital remains one of Bullfrog’s most fondly-remembered titles (for those who actually played it, at least), and so it’s no surprise that it’s the latest one to receive a modern attempt at a do-over in the form of Two Point Hospital.