Tag Archives: tomb raider

Thoughts: Shadow Of The Tomb Raider

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God, I’m disappointed with Shadow Of The Tomb Raider. Not because it is particularly bad (it isn’t), or because it’s an almost exact carbon copy of Rise Of The Tomb Raider (it is, even down to the plot), but because I really think this incarnation of Lara Croft would be a much happier woman if she gave up the sham cover story of stealing ancient artifacts from their rightful owners and just accepted the fact that she really, really likes killing people.

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Thoughts: Tomb Raider.

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Despite being old enough to remember rolling my eyes at the original media sensation over Lara Croft1 I have a confession to make: I’ve never actually played a Tomb Raider game. Well, except for the excellent Guardian of Light spinoff back in 2011, but that game’s fixed isometric perspective and focus on co-op means that it doesn’t really count. They didn’t make Tomb Raider games for the N64, and when the first reboot rolled around in 2006 the gameplay looked distinctly dated since there were other, fresher games doing the same sort of thing – Prince of Persia, Assassin’s Creed and so on. In a peculiarly ironic twist, the Tomb Raider series itself always seemed to me to be just as much of an archaeological relic as the collection of ancient ruins that Lara explores in every game – and with five games in the original series and three more after the reboot, there were a lot of games. It’s no wonder the franchise looked a bit tired.

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  1. It went roughly along the lines of “It’s A GIRL! In a game!” and led to her being mentioned in the same breath as the Spice Girls, Girl Power and all that other tedious mid-nineties guff when Britain temporarily convinced itself it was young and vibrant and etc. etc.
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