And we’re back with the quasi-traditional list of upcoming releases in 2014. No doubt I’ve forgotten something obvious, so feel free to add your own contributions in the comments.
As one of my New Year’s resolutions I think I’m going to give up looking forward to videogames. As last years list proved, it’s a mug’s game: my most anticipated games turned out to be mediocre at best, while the best games of the year were as yet unannounced at the time that I wrote it. So this year I’m just going to talk about what looks reasonably interesting and try not to get my expectations up that these games will actually pan out.
Transistor is a bit of a mystery. It’s the next game from Bastion creators Supergiant and I have a soft spot for Bastion; not only did it supply the best announcer for Dota 2 but the game itself was the first one I reviewed on this blog proper and it was pretty excellent. Transistor looks like it’ll be a riff on the same concept, with a painterly isometric visual style and a talking sword voiced by Bastion’s narrator, but that’s practically all the information about the game that’s leaked out. Still, while Supergiant are playing their cards rather close to their chest on this one Bastion gives them enough credit with me that I’ll happily wait to see what they do with Transistor. Should be very worth it.
Project Eternity! Sorry, Pillars of Eternity now, although it’s going to be a while before I stop referring to it as Project Eternity. I’m enjoying Obsidian’s backer updates since it seems like the creative and financial autonomy the Kickstarter funds have given them has gone a long way towards ironing out the kinks in their development process; the game seems to be coming together nicely, and while I’m not expecting it to deliver the moon or anything I have some faith that a) it’ll at least come out at some point this year and b) it’ll be the first game in nearly two decades to build on some of the good ideas Darklands had. Darklands is something that’s been referenced fairly often whenever Obsidian talk about design, which can only be a good thing.
The Banner Saga was on last year’s list, but Stoic got caught up in the huge sideshow that was the Factions multiplayer offshoot and so the Banner Saga proper still hasn’t been released. It does have a release date of mid-January and the rotoscoped/hand-drawn graphics still have my attention, but I’m toning down my expectations of what the final product is going to be like; it’s smelling suspiciously like another project management failure leading to a game that at best doesn’t live up to its full potential.
Clockwork Empires was similarly on last years list, but Gaslamp never said it would be out in 2013 and have in fact been admirably up front about their development process; their excellent devblog features some amazing bugs. Not only is managing a steampunk colony beset by eldritch horrors an excellent concept for a game but Gaslamp are both genuinely funny and bloody talented as demonstrated by Dungeons of Dredmor and its many expansion packs. While it won’t be perfect by any means I wouldn’t bet against Clockwork Empires repeating that success.
I played Elemental: Fallen Enchantress: Legendary Heroes over the Christmas break, and a short summary of my review would be that it isn’t very good. At all. Fortunately Age of Wonders III is looming large on the horizon now that Triumph have finally decided to stop making Overlord games, and since one of my fondest gaming memories is turning the world into a blasted, undead-infested wasteland in Shadow Magic I’m hoping that Age of Wonders will succeed where Elemental failed three times over.
More Blizzard games. You’d think after Heart of the Swarm my trust in them would be a little bit dented, but the two most interesting titles they’re making don’t have any story and so the scope Blizzard has for screwing them up is much reduced. Hearthstone I’ll be talking about in detail a little later on this month, while Heroes of the Storm is a fascinating attempt to bring MOBAs (read: Dota-alikes) to the mainstream by making matches shorter and the game more accessible. The CGI trailer for it remains one of the dumbest things I’ve ever seen1 but the approach is classic Blizzard: do what everyone else is doing, except with the production values and streamlining that makes their games so appealing. It should be free to play, too, and I’ll be very interested to see how it turns out.
(Oh, and there’s also Reaper of Souls which apparently “fixes” Diablo III, but the retail price for that is currently £33. For an expansion pack. I know Blizzard are trading on their reputation for making premium products, but when your price point makes even somebody like me do a double take you’ve probably pitched it a little bit too high.)
Big name games that I’m less enthusiastic about but will end up buying anyway because when all is said and done I am a gigantic mug: Titanfall, Thief, Witcher 3, Watch_Dogs. If nothing else I get some hostile reviews out of them — especially from Thief, which already looks distinctly not-Thief. And hey, something’s got to go in that Best Worst Game of 2014 spot.
- I’m aware that it was supposed to be kitschy dumb. I maintain that it’s just dumb dumb. ↩