Category Archives: gaming

Thoughts: Red Faction Guerrilla.

Red Faction: Guerrilla is an extraordinary game. I’ve never before seen such a collection of bland mediocrity hauled quite so far by a single great idea. This being the Red Faction series, that great idea is destructible terrain, and Guerrilla is the first title where the technology has finally matched the intent. The Geo-Mod engines used for Red Faction 1 and 2 were rather haphazard implementations of the concept with rockets scooping out huge and unrealistically-shaped geometric spheres from the surrounding terrain, and they never came close to their full potential due to coding limitations (realistic physics engines weren’t even a thing when the first Red Faction game was released, for example). Guerilla takes advantage of improved technology in that regard, but it also wisely narrows the focus: rather than making the entire world destructible, Guerilla just lets you blow up all the buildings in it instead.

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Sunday Soundtracks.

How do you make what is essentially a collection of nasty farting noises into a piece of music which is arguably more atmospheric than the orchestral versions imported from the Star Wars films themselves (as they did a couple of years later with X-Wing vs Tie Fighter)? Well, you’d do it something like this.

(Horrible flu prevented me from posting on Friday, but I didn’t really want to write that Steam Greenlight post anyway.)

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Thoughts: Eador Genesis.

So, who here has played Heroes of Might and Magic?

HoMM-style games are a fearsomely complex bunch. They’re part RPG, part Civ-alike and all fantasy. That’s not just a reflection on their theme, either; the chances are that if you can think of a single element from a fantasy game, book or film the chances are it’s made its way into a HoMM game in some form. The idea is that you start out as the lord/high wizard/immortal undead lich king of a single castle, with only a small amount of starting cash and the resources of the castle’s province to call upon. You use those resources to build buildings, train units and hire heroes, you use the heroes to form parties and armies, and you use the armies to go out on adventures and subjugate the surrounding provinces, adding them to your kingdom. The goal of the game is to kill all the other wizards who are trying to do the same thing.

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In Praise Of: Covert Action.

Unusually for most of the old titles I talk about, Covert Action isn’t actually a very good game. It’s yet another relic from the age where Microprose was essentially cranking out collections of minigames with a loosely-connecting theme. In Covert Action’s case the theme is spying, so you do stuff like planting bugs, tailing cars, infiltrating hideouts, breaking codes etc., but while this is not the worst idea for a game that’s ever been had there’s just one small catch: unusually for a Microprose game – and for something carrying the Sid Meier name – nearly every single one of the minigames sucks.

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Thoughts: Anno 2070.

The Anno collection-of-numbers-adding-up-to-nine series is a bit of a genealogical throwback to the olden days. On one side of its parentage you have the old Settlers games, with their supply and manufacturing chains and opening up new colonies in distant lands to exploit new resources. On the other, there’s the Impressions series of city builders – Caesar, Pharoah and Zeus – where the citizenry must be pampered with ever more luxurious (not to mention difficult to produce) consumable goods and gewgaws in order to induce them to “evolve” into a higher class of citizen. Anno games mix elements of each plus a few bits and pieces of their own to create a decidedly modern take on both; this turned out to be a good thing since the Caesar and Settlers series conked out1 at around about the time Anno burst onto the scene, leaving it to cater to their target audience more-or-less singlehandedly. And to many people’s considerable surprise – not least my own – it actually does a pretty good job of it.

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  1. I’m aware there have been games released in the Settlers series that had numbers attached which were larger than 2. I have yet to figure out who is buying them or why Blue Byte keeps bothering to make the bloody things.
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Sunday Soundtracks.

I’d struggle to name a soundtrack that fit the game it was written for more perfectly than SimCity 3000.

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Looking Forward.

At the start of each new year I like to make lists of the games I’m really looking forward to, mostly so that I can then look back on it at the end of the year and laugh a hollow laugh as I remember how tragically naïve it was to hope that these games would consist of anything other than broken promises and shattered dreams. 2013 has given me pause; despite the very large number of games being released this year there’s very, very few of them that actually get me excited, which made me wonder if it was worth bothering this year. But hey, what’s the point in a tradition if you don’t eventually end up ritually grinding through it anyway no matter how fruitless it is?

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