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In Praise Of: Z.

Ah, Z. A game all but forgotten by the annals of gaming history; an unconventional RTS released in the wake of C&C’s runaway success that would deserve its obscurity but for one curious quality: Z foreshadows most of the new and revolutionary gameplay mechanics of RTSes which were released a decade later. Now matter how pretty the graphics or detailed the slaughter of titles like Dawn o fWar and Company of Heroes, Z not only got to the territory control mechanic nearly ten years before they did, it actually took a damn good stab at it. By 1996 standards, anyway.

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