Yes, I suppose it’s fitting that it is, once again, the prospect of reviewing a mercenary management game that rouses me from my months-long torpor. I like mercenary management games. I think they have a lot of really interesting gameplay decisions baked into the core concept in ways that other tactical strategy games struggle to justify, or which they omit entirely. Jagged Alliance 2, Mechwarrior 4: Mercenaries1, Battle Brothers, BattleTech – no matter what the setting is, if you show me a mercenary management game the chances are that it’ll be a hit with me. And sure enough, I liked Wartales, too.
For the first 10 hours or so, anyway.
- We don’t talk about Mechwarrior 5: Mercenaries. ↩