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Thoughts: Planetary Annihilation


And so we come to Planetary Annihilation, one of the more financially successful Kickstarter projects from the craze of 2012. As the name (and the Kickstarter trailer, which is a knowing homage to the intro) suggests, Planetary Annihilation’s aim is to be a modern incarnation of 1997 RTS classic Total Annihilation, with the twist that the war is now raging over multiple planets in a solar system. Supreme Commander already took a swing at updating Total Annihilation back in 2007, and so Planetary Annihilation was going to have to do a little more than just redo the whole thing in shinier graphics in order to justify its existence. It knew it, too – the first Kickstarter trailer promised a host of interesting gameplay elements such as the ability to send your robot soldiers to asteroids to mine them for resources, being able to fire troops down onto a planet from an orbiting moonbase, and building rocket engines on your asteroid bases to deorbit and launch them at whatever faction is currently pissing you off the most, turning their base into a smoking planet-sized crater. That trailer alone is probably responsible for getting Planetary Annihilation 90% of its funding, but there does tend to be a yawning gulf between what a development trailer promises and what the final product eventually delivers, especially when said trailer’s sole purpose is to part people from their money. Has Planetary Annihilation succeeded in achieving its goals? Let’s find out together.

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