Time loop games: so hot right now.
Pathfinder: Wrath Of The Righteous is the most ambitious game I’ve played so far this year.
I must admit, it’s something of a minor miracle that I enjoyed Deathloop as much as I did given the amount of complaining I’m about to do.
Jupiter Hell is the game that has convinced me the conventional, “classic”, roguelike genre is dead to me.
It is not remotely surprising to me that Mini Motorways was immediately snapped up by Apple for a couple of years’ exclusivity on Apple Arcade. The game is an extraordinary aesthetic achievement — a perfect blend of rounded edges, pastel colours, minimalist interface and intuitive touch-centric controls that seems to have been laser-targeted at Apple’s UX designers with the intention of sending them into paroxysms of orgasmic joy. I have no doubt that when an iOS developer goes to sleep at night, they dream of things that look very much like Mini Motorways — and not without good reason, either, since Mini Motorways is in many ways the Holy Grail of UX design. I have worked in several organisations that would kill to be able to express the core purpose of their product as simply and as naturally as Mini Motorways does. It’s a pleasure to look at, a pleasure to interact with, and a pleasure to play.
For the first hour or so, anyway.