Tag Archives: thoughts

Thoughts: Anno 2070.

The Anno collection-of-numbers-adding-up-to-nine series is a bit of a genealogical throwback to the olden days. On one side of its parentage you have the old Settlers games, with their supply and manufacturing chains and opening up new colonies in distant lands to exploit new resources. On the other, there’s the Impressions series of city builders – Caesar, Pharoah and Zeus – where the citizenry must be pampered with ever more luxurious (not to mention difficult to produce) consumable goods and gewgaws in order to induce them to “evolve” into a higher class of citizen. Anno games mix elements of each plus a few bits and pieces of their own to create a decidedly modern take on both; this turned out to be a good thing since the Caesar and Settlers series conked out1 at around about the time Anno burst onto the scene, leaving it to cater to their target audience more-or-less singlehandedly. And to many people’s considerable surprise – not least my own – it actually does a pretty good job of it.

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  1. I’m aware there have been games released in the Settlers series that had numbers attached which were larger than 2. I have yet to figure out who is buying them or why Blue Byte keeps bothering to make the bloody things.
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Thoughts: Assassin’s Creed 3.

In a word: ew.

Assassin’s Creed 3 strikes me as a game with a lot of different parts that have been developed in isolation with no consideration as to how they’re going to fit together into a coherent whole. The developers have just thrown a bunch of stuff at a wall without even bothering to look at it to see what sticks, and they definitely haven’t bothered cleaning up the stuff which didn’t; it’s still smeared all over the game, turning it into a sprawling and self-indulgent mess that flat-out ignores the useful lessons learned in Brotherhood and Revelations.

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Assassin’s Creed Double Bill: Brotherhood & Revelations.

My word, doesn’t time fly? It seems like only yesterday I was having the original Assassin’s Creed described to me in less-than-glowing terms, with the one-at-a-time combat and the stupidly complicated setup coming in for particular criticism. That conversation was back in 2007 and dissuaded me from trying the series for four years, by which point there were already three sequels. Three! And now they’ve just gone and released the fourth one. That’s five games released in six years. Only CoD is more regular as a series.

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Thoughts: Spec Ops – The Line.

Spec Ops is a third-person cover-based military shooter set in a ruined Dubai that has been isolated and largely destroyed by titanic sandstorms.  It’s not usually the sort of game I’d go within a hundred miles of, but then there’s something rather unusual about Spec Ops. Something that prompted several people I know to repeatedly insist I buy it and play through it, even though they knew that I hate third-person cover-based shooters that don’t come with a space opera RPG attached, and that I especially hate third-person cover-based shooters about American soldiers stuck in the desert. Eventually I ran out of excuses (the problem with repeatedly saying “I’ll buy it when it drops below £5” is that eventually it will drop below £5) and caved, and you know what? I’m kind of glad I did.

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Thoughts: Planetside 2.

Planetside 2 has not had the best of launches. New players logged on to new servers in a new game to be greeted with crashes and glitches and lags and queues that made that game nigh-unplayable. It wasn’t pretty – or acceptable, even if the game is free to play – but I’ve seen this sort of thing before with many an MMO launch and knew it would be unfair to judge Planetside based on its disastrous first few days of life. So I left it for a week, then dove back in with a character made on one of the less rammed European servers (Lithcorp) to see if things had improved at all.

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Thoughts: Waking Mars.

Oh, what’s this? A game set on another world that features no guns or slavering alien beasties, but instead chooses a mature focus on exploration and discovery? You spoil me, indie gaming, you really do.

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