Tag Archives: thoughts

Thoughts: Pillars Of Eternity

pillars_shades

Pillars of Eternity is a game that’s trying to be too many things to too many people.

To Obsidian, it’s a chance to prove themselves; after years of putting out bugged/incomplete titles because of publisher interference, they can finally show what they can do when developing a game with their own funding on their own schedule. To the gaming world at large it has some sizeable shoes to fill as a spiritual successor to the old Infinity Engine games, a Baldur’s Gate 3 in all but name.  And to the people who backed it on Kickstarter, and who have been waiting the best part of three years for the game to be finished, there were a lot of promises made. Strongholds! Cities! A 15-level mega-dungeon! All things that would require a lot of time and effort in order to do properly, and since Pillars of Eternity is also the most successful game Kickstarter that’s actually going to be released it’s fair to say that Obsidian must have been feeling the weight of expectation a little bit.

Given that, is it really any wonder that they’ve ended up playing it safe?

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Thoughts: Sid Meier’s Starships

starships_shoot

Sid Meier’s Starships. It’s not a name that sounds particularly promising, is it? Sid’s a fan of pithy one- or two- word titles, and he’s used them to great effect in the past. What else would you call a game about the progress of human society through the ages except Civilization? They are usually appropriately descriptive; in Railroad Tycoon you play the part of an 1830-era railroad tycoon. Even the simplest ones were jazzed up by the addition of an exclamation mark: Pirates! is a little muddy as a descriptor, but you can at least tell Sid is very excited about it and thinks you’re going to have a lot of fun playing it. (And he was right.) Even the worst of his games, Railroads!, was saved by the exclamation mark and by the fact it did somewhat signal the transition from meaty business sim to playing with a virtual toy railway set.

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Thoughts: Homeworld Remastered

homeworld_drones

The Homeworld Remastered Collection is a packaged rerelease of space strategy classics Homeworld and Homeworld 2. I didn’t like Homeworld 2 the first time around, and so this is largely going to be a review of the remastered version of the first Homeworld.

Gearbox strikes again.

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Thoughts: Hand of Fate

hof_mages

With the recent surge in popularity for both the virtual card game and roguelike genres, the only really surprising thing about Hand of Fate is that it’s taken this long for somebody to come up with the idea of fusing the two together.

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Thoughts: Sunless Sea

sunless_london

It’s important to properly set your expectations before entering Sunless Sea. What it looks like, at first glance, is a game in the vein of Pirates! or Elite – a freeform game set in an open world where you can explore, trade and fight according entirely according to your own whims, clawing your way up from having nothing to owning everything. Sunless Sea has one or two elements in common with this sort of game — especially Pirates! — but it is most definitely not them.

Then there’s the roguelikes, specifically FTL, where you have a concrete goal and meander down an unforgiving, randomly-generated path towards it; where the game is geared towards variety and replayability and the player is intended to experience several dozen unsuccessful attempts before they finally accrue enough experience to crack it open and win. Here the resemblance is stronger, but a direct comparison would still be misleading. Sunless Sea isn’t all that much like FTL either.

In fact if you asked me to find the closest touchstone for the sort of game Sunless Sea is, then I would have to dig very deep into my trove of gaming knowledge as it’s been quite a long time since I played anything like it.  Once I came back up, though, I would be holding just one solitary game in my hands, with the following words stencilled across its metaphorical cover:

King of Dragon Pass.”

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Thoughts: Dungeon of the Endless

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Chances are that if you load up a review of Dungeon of the Endless — any review, doesn’t really matter which one — you will see, at some point, the words “tower defence” and “roguelike” in very close proximity to one another1. This is partially a reflection of DotE’s refusal to be pigeonholed; while it does indeed smoosh together some elements from both genres (you build towers to hold off waves of advancing baddies, but you also have a party of four characters who you outfit in looted equipment and level up as the dungeon progresses) into a single game, it also has some very interesting mechanics that have nothing to do with it being either a tower defence or a roguelike, and which can only be found in DotE. That it’s picked up those labels in spite of its unique qualities indicates that it’s been pigeonholed nevertheless, however, and I think that to describe it as a “roguelike tower defence” could end up misleading people. I certainly bounced off the surface the first time I played it because it wasn’t what I’d been led to expect – playing it like a roguelike simply didn’t work, and it didn’t seem quite tower-defencey enough (you start off with a grand total of one offensive tower, which doesn’t exactly promote strategy) to engage the strategy part  of my brain. It wasn’t until I gave it a second chance after Christmas and accepted it on its own merits — rather than cramming it into a niche where it didn’t fit — that Dungeon of the Endless really clicked for me.

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  1. And yes, I’m aware that by writing this I’ve just added this review to the list.
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Thoughts: Lara Croft and the Temple of Osiris

osiris_lasers

I have fond memories of Lara Croft and the Guardian of Light. It was that rarest of beasts: a arcadey spinoff from a AAA series that actually worked, and moreover arguably transcended its source material with its emphasis on pleasingly brain-twisting puzzles that could be solved either solo or as part of a co-op team of two. The multiplayer puzzles worked so well, in fact, that I’d happily put Guardian of Light somewhere in my top five best co-op experiences of all time. Given that the first game was so good it’s a little surprising that it’s taken nearly five years for it to receive a sequel, but now that sequel is finally here. It’s called Lara Croft and the Temple of Osiris, and..

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