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Thoughts: GreedFall


There’s a term used to describe a certain flavour of RPG: Eurojank. These are RPGs developed by European developers — usually German or Polish — which have some decidedly unconventional ideas about how RPGs should be put together. No two eurojank RPGs are the same: some go in heavy on the stats crunch that gets streamlined out of other western RPGs, some demonstrate completely new and experimental combat systems, and some have you collecting sex cards for every woman your lecherous mutant protagonist manages to bang. What unites them all, though, is that while their off-kilter nature is often the very thing that appeals to an audience that’s increasingly bored by the bland, repetitive fare churned out by most AAA developers, they almost never have the resources to actually realise their ambition. Making games to AAA quality is incredibly expensive, after all, and the developers that make eurojank RPGs are inevitably smaller organisations with a fraction of the manpower required to do so. This is what results in the “jank” part of the game; they have interesting ideas, but they’re also incredibly unpolished, full of rough edges and bugs and design dead-ends because there simply hasn’t been enough time or money to iterate that stuff out of the final experience.

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