Grim Dawn is an indie ARPG that’s fresh off the Early Access train. I had… well, I’m not exactly going to call them high hopes, but at least a reasonable expectation that Grim Dawn wouldn’t suck, as developers Crate Entertainment were formed from the remnants of Titan Quest developer Iron Lore1, and Titan Quest is pretty well regarded as far as ARPGs go. As usual with ARPGs I roped in my usual co-op partner Kenti to play through the campaign with me. The good news is that we had absolutely no problems with the netcode; after a year in Early Access Grim Dawn’s co-op is solid as a rock. The bad news is, unfortunately, everything else.