If Chinatown Detective Agency were a film, it would start with a title card that said “SINGAPORE… in the not-too-distant future” because it suffers from a chronic lack of imagination and has to fall back on cliché to make up for it. It’s an adventure game that thrusts you into the shoes of Amira Dharma, formerly of the Singapore Police Force and now striking out on her own as a private detective, and I suppose you could say that Chinatown Detective Agency’s addiction to cliché is at least a little fitting since this game is supposed to be mixing cyberpunk with noir. Cyberpunk has obviously been done to death already, and mostly by people with far less imagination than even the developers of Chinatown Detective Agency, but noir wouldn’t be recognisable unless you throw in a few well-worn story tropes. Anyway, it’s a sound enough premise for a game, backed up by some pretty good pixel art and animation that, while a little hit and miss in places, do succeed in bringing this future version of Singapore to life in an appropriately cyberpunk-y way. A few years back I played through Technobabylon (which is another cyberpunk-set adventure game where you play a detective) and had a reasonably decent time with it, and at first glance there’s no real reason why the same shouldn’t be true of Chinatown Detective Agency.