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Thoughts: Rise of Nations Extended Edition

Posts have been a bit spotty on here recently, which is entirely down to work suddenly rearing its ugly head and leaving me with precious little time to play games, let alone write about them. I shall attempt to rectify the situation this week. STAY TUNED.


Despite my misgivings last year it seems like the Extended Edition is a concept that’s here to stay. I’m cautiously in favour of giving older games a spruce-up with some modern quality-of-life features and then setting them loose on various digital distribution channels just so long as the resulting product doesn’t come across as a low-effort cash-in on a beloved classic’s nostalgia value. There’s a couple of reasons I’m happier to see the extended edition of Rise of Nations pop up on Steam than I would most other games, though, and they are in no particular order:

  • Rise of Nations is well thought of by those who played it a decade ago, but that’s not a very large number of people – even I missed out on it at the time. While successful it wasn’t a smash hit like Age of Empires, and so there’s a decent argument for resurrecting it in digital format and presenting it to a much larger audience.
  • Rise of Nations has been genuinely unavailable to buy – at least in the UK – for a couple of years now (unless you count the dodgy Ubisoft copies you can find on Amazon that may or may not come with a CD key). This situation has been exacerbated by the legal uncertainties following the implosion of RoN developer Big Huge Games; there’s been an entry for RoN in the Steam database since at least March last year, but (I presume) it’s taken until now for the rights to be sorted out to the point where somebody can actually release it.
  • I really, really liked Megalomania, and aside from the execrable Empire Earth RoN is the only game I can think of that’s really run with the concept of an RTS covering the whole of human history divided into distinct technological epochs.

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