Despite my old-school Atari/Amiga background I never played Dungeon Master – I think the closest I ever got was the actually-not-that-bad Knightmare – and so while I was familiar with the theory of how the first-person dungeon crawling genre worked, I had very little experience of it in practice. I wasn’t quite sure how Grimrock would play, and I wasn’t sure how much the developers would have tinkered with the mechanics in order to make it palatable to our modern gaming tastes. Turns out I needn’t have worried; Legend of Grimrock is incredibly old school in tone even if some of the fine detail has had a fresh coat of paint plastered on top, and it’s all the better for it.