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Thoughts: Pillars Of Eternity 2 – Deadfire

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I must admit to approaching Pillars of Eternity 2: Deadfire with an unaccustomed mix of resentment and resignation. It’s a feeling that reflects Obsidian’s fall from grace; after Pillars 1 and Tyranny, both extremely flawed games with only the Obsidian-brand reputation and faction systems to really make them stand out, in my eyes they’re no longer the accomplished masters of quest and mission narrative who came up with Mask of the Betrayer, Fallout: New Vegas and Alpha Protocol. Partially this is to do with other RPG developers raising their game, but there’s very little separating Tyranny from something like Torment: Tides of Numenera and Obsidian games have to do rather more to sell themselves to me these days. I had all but ignored the Deadfire crowdfunding campaign, was not really up for another game set in the rather tedious Pillars world, and only really bought it because I was done with BattleTech and Thrones of Britannia really wasn’t grabbing me.

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