Tag Archives: crime doesn’t pay

Ultima VII Odyssey: Stand And Deliver!

After consulting a walkthrough to find out just where the hell I should be looking for this storeroom, Cate eventually finds the entrance concealed behind a secret door activated by a hidden lever – a hidden lever in a game where pretty much everything can be interacted with in some way. I’ve heard that the designers of Ultima VII loved hiding secrets behind the curious isometric viewpoint they’ve chosen to portray the game, but I wasn’t expecting them to secrete plot-critical items (a spellbook) inside a hidden object puzzle. There is definitely something to be said for the last two decades of progress in this regard.

Continue reading

Tagged , , ,