At the start of each new year I like to make lists of the games I’m really looking forward to, mostly so that I can then look back on it at the end of the year and laugh a hollow laugh as I remember how tragically naïve it was to hope that these games would consist of anything other than broken promises and shattered dreams. 2013 has given me pause; despite the very large number of games being released this year there’s very, very few of them that actually get me excited, which made me wonder if it was worth bothering this year. But hey, what’s the point in a tradition if you don’t eventually end up ritually grinding through it anyway no matter how fruitless it is?
Story aside Starcraft II was an excellent revitalisation of the RTS genre, and although it had to consciously split its single-player and multiplayer mechanics apart in order to achieve this that’s no bad thing when you’re dealing with a genre as stale as the RTS. It rationalised much of the nonsensical campaign play – like having to research Animal Husbandry for the fifth mission in a row – by placing it in the context of the campaign’s metagame structure rather than actually in the mission gameplay, and the missions themselves were a pleasingly varied and challenging bunch.. The first expansion pack, Heart of the Swarm, looks to be expanding on the campaign metagame in a big way by adding more RPG aspects, and in my opinion that’s all to the good – even if we have to pay the price of yet another absolutely godawful story from the narrative vomitorium at Blizzard.
SimCity! Is it a sequel? A remake? A reboot? Nobody really seems to know, but clearly EA think it’s a big enough deal to warrant erasing the “5” from the title. My trust in Maxis is a little bit dented after the Spore debacle, and SimCity’s always-online requirement and tiny city plots bear all the hallmarks of an entertaining disaster waiting to happen, but it’s SimCity, dammit. Part of me wants to believe that the new agent systems they have in place will deliver something that just wouldn’t have been possible even a few years ago, and the other part just wants to write another frothingly-angry review, so I guess either way I’m buying it.
Gaslamp Games leapt to the top of my Most Beloved Indie Developer list with their release – and continuing support of – accessible cartoon roguelike Dungeons of Dredmor, and their next game looks no less ridiculous. Clockwork Empires is an attempt to fuse together elements of Dwarf Fortress and Caesar into something that doesn’t look like code from the Matrix. Their feature list is incredibly ambitious and if they even manage to include half of the stuff on it I’ll be very impressed, but I have faith that whatever they eventually deliver will be well worth playing. They also do a consistently entertaining devblog that actually makes sense to knowlessmen like myself.
All those Kickstarter games I backed last year are supposed to be released in 2013, but to be honest with you I’m not holding my breath with regards to either their quality or their actually hitting their designated release windows. Wasteland 2 and Shadowrun Returns are promising concepts/IP in the hands of developers who are either unproven (Harebrained) or decidedly mediocre (Inxile), but perhaps they’ll flourish when free from publisher pressure so who knows. The Banner Saga looks substantially better but the development team appears to have been sidetracked by the multiplayer offshoot, Factions. Xenonauts has been in development for approximately forever and doesn’t look like it’s going to change the habit of a lifetime anytime soon; ditto Dead State.
Similarly I’ll be surprised if Rome 2: Total War manages a 2013 release date, but I can hope, and unusually for a Creative Assembly game I think that hope is well-founded. The originalRome was a great game, if uneven due to it being the Total War series’ first foray into full 3d battles and empire management. The CA then walked off a cliff with Empire but have gradually been clawing their way back to form in the half-decade since, and one of the things they’ve been getting increasingly good at is communicating a sense of place and period to the eras they portray in their games. This was something which I think was sorely missing from Rome, and if the CA can do with Rome 2 what they did with the Shogun games it could be the best Total War title yet.
And that’s it, really. There’s a huge glut of AAA games being released in the last half of February/first half of March (Tomb Raider, Dead Space 3, Bioshock Infinite, Company of Heroes 2, Crysis 3, Colonial Marines) but for some reason they leave me totally cold. There’s something about them that seems just too manufactured to really grab me. So largely I am – as I did last year – putting my faith in the as-yet-unknown indie games; the Dustforces and Defender’s Quests and Grimrocks that I have yet to hear about. Already 2013 has thrown up the promising-looking 7 Grand Steps, which on the strength of the demo could be a pretty good time when it’s finally released, so it’s not like 2013 is going to be a bad year for computer gaming. It just happens to very closely resemble one, is all.
Note that Will Wright left since Spore, and I don’t know what impact he had on Maxis as a company recently.
But yeah, looks like a fairly empty year so far, after the glut of stuff in 2012, but like you say, who knows what the indie scene will bring up. Planetary Annihilation is slated for Q2 too, but who knows if that’s realistic or not. I suspect not, given I haven’t seen it hit beta yet.
Somebody mentions Planetary Annihilation, I mention this: http://forums.uberent.com/forums/viewtopic.php?f=39&t=41898
(That’s Uber Entertainment asking players of Super Monday Night Combat to mine bitcoins for them.)
What’s even more odd is how noone on the forums is critical of this idea. Unless they just deleted anyone who said “wait what”.
Bitcoins make people go slightly crazy so I wouldn’t put it past them.
I don’t think I actually have a problem with this, given that it’s kind of an extension of the Freemium model. The user doesn’t have to pay anything but gets a good that they would otherwise have had to pay for for free, and the dev gets their payment. The main problems for me would be twofold: 1, these guys seem to be fairly open about what they’re doing, but not every dev would be; and 2, it would seem that widespread use of this technique would devalue the bitcoin to the point where the process becomes worthless. Otherwise it seems like a neat solution to the monetisation problem.
I have never fully understood how the bitcoin valuation remains stable. Seems like it’s ripe for hyperinflation, but my knowledge of economics is pretty limited.
As far as I can make out, inflation in bitcoins it controlled by the fact that it is iteratively harder to make bitcoins the more bitcoins get made – and this ramp up in difficulty is designed to be resistant to Moore’s Law. There’s a programmed hard cap on the number of bitcoins that can be minted, too, so when it reaches a certain cap the mines will just find themselves spinning their wheels.
This gives it the opposite problem – that the system is vulnerable to hoarders, that it will end up being an essentially static system unless it gets much greater access to purchase markets, and that its futures market will end up being a big ponzi scheme. A lot of that can be mitigated with monetary policy – i.e. increasing the cap. A lot depends on how much the bitcoin ends up actually being worth, I suppose – the more it gets hoarded, the lower its value will be, and then the more it will be spent and converted into traditional assets. That would in turn increase the bitcoin’s value. So it could all end up working, or it could not, but it’s an interesting experiment either way.
Bitcoin is stable enough as a unique collection of bits. It’s *capable* of being all the things money is supposed to be: a unit of account, a store of value, a medium of exchange.
The economics question that arises is such: Money is money because people believe it is money. Why does anyone believe Bitcoin is money? (and how long will they continue to believe it?)
A good look forward into the next year of gaming. I’d like to also point out that 2013 is the year we’ll finally get the Ender’s Game film that (if you’re like me) we’ve all been waiting for, well, decades.
Now pray to science they don’t fuck it up.
If it has RPG elements, my Ender is gonna be the gayest. No man will be safe.
WHAT? They actually filmed it???!? Will miracles never cease? Next thing you’ll tell me is that they’re actually going to finish the Second Avenue Subway!
I’m glad you’re looking forward to Clockwork Empires, too – if it’s a mess, at least it will be an interesting one, and hopefully patchable.
Others that I think look interesting this year are Alea Jacta Est and Age of Decadence. I’m not exactly excited about them at the moment, mainly because I have a lot of interesting games unplayed, but I can see that they might be very good.
Wasn’t Alea Jacta Est out a few months ago?
I can’t exactly say I’m looking forward to Age of Decadence, but I am keeping a very interested eye on it. Like Xenonauts it’s been in development for what seems like forever, though.
And I thought Alea Jacta Est was out already? It’s only because I’m super-lazy and was waiting for it to come to Steam that I haven’t given it a closer look.
Yes, it does seem to be out – apologies. Surprised I haven’t heard more about it.
Tim Stone’s Friday column on RPS being the only mainstream coverage of wargames is probably why you haven’t heard more about it. That being said I should probably make more of an effort to take a look at games that slip through the cracks like that.
I love The Flare Path, and yes, when I went and checked he’d covered AJE and I remembered reading the article. I’d have expected it to be talked of on the RPS forums or something, though.
I know at least some of the RPS people are playing AJE – Monty is in a PBEM game with a few other RPS people, I gather.
Hopefully EA learned from Cities XL’s online debacle, at least enough to avoid the obvious mistakes.