Category Archives: gaming

Thoughts: Assassin’s Creed 3.

In a word: ew.

Assassin’s Creed 3 strikes me as a game with a lot of different parts that have been developed in isolation with no consideration as to how they’re going to fit together into a coherent whole. The developers have just thrown a bunch of stuff at a wall without even bothering to look at it to see what sticks, and they definitely haven’t bothered cleaning up the stuff which didn’t; it’s still smeared all over the game, turning it into a sprawling and self-indulgent mess that flat-out ignores the useful lessons learned in Brotherhood and Revelations.

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In Praise Of: Terror From The Deep.

For a series that purportedly spans twenty years, the XCOM games actually have a relatively short and chequered history. Before Firaxis came along to do their very respectable reboot of the franchise the last game to carry the XCOM name – the execrable Enforcer – had been released in 2001. Before Enforcer was the similarly-terrible Interceptor, but neither of these were really XCOM games as they’re popularly understood; Enforcer was a third person shooter while Interceptor plumped for a bizarre and awful space combat environment. You have to go all the way back to 1997 to find an XCOM game with tiny men running around on a tactical battlescape map, and so the “true” XCOM games consist of the original trilogy: UFO, Terror From The Deep, and Apocalypse.  Everyone knows about UFO, since that’s the game that got the high-profile remake last year. Apocalypse was… interesting, and probably a post for another day. What I’m here to talk about today, though, is Terror From The Deep, a game with a reputation it doesn’t really deserve since it was far, far better than it had any right to be, especially when you consider its origins.

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Assassin’s Creed Double Bill: Brotherhood & Revelations.

My word, doesn’t time fly? It seems like only yesterday I was having the original Assassin’s Creed described to me in less-than-glowing terms, with the one-at-a-time combat and the stupidly complicated setup coming in for particular criticism. That conversation was back in 2007 and dissuaded me from trying the series for four years, by which point there were already three sequels. Three! And now they’ve just gone and released the fourth one. That’s five games released in six years. Only CoD is more regular as a series.

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Steam Sales: A True Strategy Game.

Josh says

You should do a blog post about how to buy things effectively on Steam.

Okay.

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Thoughts: Spec Ops – The Line.

Spec Ops is a third-person cover-based military shooter set in a ruined Dubai that has been isolated and largely destroyed by titanic sandstorms.  It’s not usually the sort of game I’d go within a hundred miles of, but then there’s something rather unusual about Spec Ops. Something that prompted several people I know to repeatedly insist I buy it and play through it, even though they knew that I hate third-person cover-based shooters that don’t come with a space opera RPG attached, and that I especially hate third-person cover-based shooters about American soldiers stuck in the desert. Eventually I ran out of excuses (the problem with repeatedly saying “I’ll buy it when it drops below £5” is that eventually it will drop below £5) and caved, and you know what? I’m kind of glad I did.

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Sunday Soundtracks.

Above-average Dungeon Keeper clone Evil Genius got one thing very, very right: its main menu music.

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