Category Archives: gaming

Thoughts: Pandora – First Contact

pan_bequerel

I pulled a muscle in my neck last week. Shortly afterwards I came to the realisation that you don’t truly appreciate how many things you use your neck for until you’re suffering searing, agonising pain every time you move it, even if it’s just the tiniest fraction of a millimetre. It got so bad that I had to take a day off work, and with an afternoon of enforced sitting very, very still in front of a computer doped up on painkillers lying ahead of me I decided to try to alleviate both my pain and my crippling boredom by buying one of the many, many games I have on my Steam wishlist1. As luck would have it Pandora: First Contact’s number came up, which I think conclusively proves that the universe is out to get me.

Continue reading

  1. This isn’t quite the glowing accolade it might seem, since if they’re on the wishlist it means I wasn’t sufficiently convinced to buy them in the first place.
Tagged , , ,

Thoughts: Shadowgate

sg_deathtrap

When you start your first game of Shadowgate, it’s likely you’ll do exactly the same thing I did. You’ll sit through the tutorial that walks you through the first and second rooms of the game, picking up keys and torches while an evil wizard does his Guardian-From-Ultima You’ll-Never-Defeat-Me schtick, and then when you get to the third room the game cuts you loose and leaves you to sort things out on your own. There’s a collection of verbs along the top of the screen that represent the ways you can interact with the room you’re in, which contains a statue of a hooded figure holding a book, flanked by a couple of candles. Now, if you’re anything like me you’ll immediately start experimenting by doing the usual adventure game thing of using VERB on OBJECT. LOOK at the statue. OPEN the book. LOOK at the book. LOOK at the candles. TAKE the can-

And then the floor opens up beneath you and crushes you under ten tons of stone. You have spent less than two minutes in game, and you’re already staring at the Grim Reaper’s death screen. Welcome to Shadowgate. Fuck you.

Continue reading

Tagged , ,

Thoughts: Sokobond

soko_gap

Sokobond is a puzzle game that tripped several of my alarm bells when I bought it. Indie darling, with suspiciously high review scores from the usual suspects? Check. Use of the words “minimalist” and “elegant” – which too often turn out to be synonyms for “shallow” and “vapid” — to describe the game on its Steam store page? Check. Co-opting of a science-y theme to make itself seem cleverer than it really is?  Check. This didn’t exactly augur well for Sokobond, but on the other hand its molecule-arranging gameplay did remind me of SpaceChem and SpaceChem was awesome, so I decided to give it a whirl.

Continue reading

Tagged , ,

Thoughts: Divinity – Original Sin

div_market

Apologies for the spotty posts over the last month or so. Normal service should be resumed from this point onwards.

It’s possible that writing this review right now is a bad idea. I’ve just ragequit from Divinity after encountering yet another drastically unfair difficulty shift in the combat, and am seriously considering giving up on the game altogether as its frustrations have been outweighing its better qualities for quite some time now.  This probably doesn’t put me in an entirely objective frame of mind for assessing Divinity as a whole, and so I am liable to put the boot in a little more enthusiastically than I might do otherwise. On the other hand, that I can even consider up and quitting after investing more than thirty hours into what had appeared, during the first dozen hours, to be the best game I’d played all year? That’s a situation that needs some explanation, and one which I think says a lot about Divinity’s darker side. You can read dewy-eyed coverage of the return of the old-school RPG at your other, more respectable gaming websites. This review is going to contain a lot of bitching, because god knows Divinity gives me a lot of things to bitch about.

Continue reading

Tagged , ,

Thoughts: Rise of Nations Extended Edition

Posts have been a bit spotty on here recently, which is entirely down to work suddenly rearing its ugly head and leaving me with precious little time to play games, let alone write about them. I shall attempt to rectify the situation this week. STAY TUNED.

ron_cities

Despite my misgivings last year it seems like the Extended Edition is a concept that’s here to stay. I’m cautiously in favour of giving older games a spruce-up with some modern quality-of-life features and then setting them loose on various digital distribution channels just so long as the resulting product doesn’t come across as a low-effort cash-in on a beloved classic’s nostalgia value. There’s a couple of reasons I’m happier to see the extended edition of Rise of Nations pop up on Steam than I would most other games, though, and they are in no particular order:

  • Rise of Nations is well thought of by those who played it a decade ago, but that’s not a very large number of people – even I missed out on it at the time. While successful it wasn’t a smash hit like Age of Empires, and so there’s a decent argument for resurrecting it in digital format and presenting it to a much larger audience.
  • Rise of Nations has been genuinely unavailable to buy – at least in the UK – for a couple of years now (unless you count the dodgy Ubisoft copies you can find on Amazon that may or may not come with a CD key). This situation has been exacerbated by the legal uncertainties following the implosion of RoN developer Big Huge Games; there’s been an entry for RoN in the Steam database since at least March last year, but (I presume) it’s taken until now for the rights to be sorted out to the point where somebody can actually release it.
  • I really, really liked Megalomania, and aside from the execrable Empire Earth RoN is the only game I can think of that’s really run with the concept of an RTS covering the whole of human history divided into distinct technological epochs.

Continue reading

Tagged , , ,

Thoughts: Xenonauts

xeno_terror

When Xenonauts development started all the way back in 2009, it had a simple mission statement: to be a modern update of the X-COM series, giving things a new lick of paint but otherwise preserving the mechanical core of the game. This was very much a good idea at the time. X-COM had been criminally neglected for over a decade, with only Altair’s excruciatingly mediocre1 UFO: AfterX series carrying the torch in the meantime, and there was definitely a gap in the market for an X-COM remake — especially after 2K announced that their own X-COM reboot would be a third-person shooter (this was the game that would eventually become the insipid Bureau).  Thus it was that Goldhawk Interactive was formed, and work began on Xenonauts.

Continue reading

  1. I actually quite liked the first one, up to a point. That point was when I assaulted a UFO and spawned with my squad clustered in a small chamber surrounded by three aliens with rocket launchers. I never went back to the series after that.
Tagged , , ,

Thoughts: Wolfenstein – The New Order

09/06/14 – Xenonauts is taking a very long time for me to crack, mostly due to my being unable to decide whether the funding system is unnecessarily harsh or just outright broken (currently leaning towards the latter). I will try to get something up this week. Even if it’s “science”. 

wolf_corpses

If you asked me to pick words to describe the latest entry in the Wolfenstein series, the chances are you could probably predict most of them before I’d even said anything. They’d be words like:

  • Fast.
  • Violent.
  • Gory.
  • Gruesome.
  • Silly.
  • Over-the-top.

Historically this little collection of verbs has been all the series has ever reached for; it’s been content not to take itself too seriously in its Nazi-slaughtering exploits, and focuses instead on providing simple, low-brainpower fun. What you might not be expecting, however, is for New Order to add an additional word onto the end of that list, and that word is:

  • Intelligent.

Continue reading

Tagged , , ,