Monthly Archives: May 2020

Thoughts: Blood Bowl 2

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In this age of Steam shovelware and low-effort mobile ports it’s difficult to remember a time when we weren’t awash in terrible adaptations of various Games Workshop properties. These days you can’t throw a rock without hitting a digital version of one of their Specialist Games from the ‘90s – Space Hulk, Mordheim, Adeptus Titanicus, Man O’ War, Battlefleet Gothic and so on — and with the notable exception of Battlefleet Gothic all of them have ranged in quality from “sub-par” to “indescribably awful”. Years before the floodgates opened, however, there was Cyanide’s 2009 adaptation of the classic American-Football-but-with-Orcs punch ‘em up Blood Bowl, which was a game that got a headstart on everyone else through a surprising application of copyright infringement1. Unlike the many games that followed it Blood Bowl didn’t piss about trying to figure out how to convert the board game into something more appropriate for a videogame, and instead just ported the board game rules across on a 1:1 basis. This proved to be an unusually successful approach, for two very good reasons that I’m surprised the later GW adaptations (including some of Cyanide’s own) didn’t pick up on. One is that while it was far from perfect Cyanide had managed to balance automating away most of the cruft that slows down a physical game of Blood Bowl while still preserving the board game feeling with stuff like highly visible digital dice rolls. The other is that people liked the old Specialist Games for a reason, and Blood Bowl is the best of the lot. You don’t need to go tinkering with the gameplay to make it work. It already does.

As long as you have somebody else to play it with, anyway.

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  1. Cyanide had released Chaos League a few years earlier, which was an extremely poorly-disguised ripoff of Blood Bowl. Games Workshop noticed, sued, and part of the eventual settlement was that Cyanide would be allowed to make an officially licensed Blood Bowl game. I still don’t understand how they managed to swing that.
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Thoughts: Dishonored – Death Of The Outsider

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Dishonored: Death Of The Outsider is an expandalone for Dishonored 2 that came out towards the end of 2017. Given that Dishonored 2 and its sci-fi stablemate Prey are two of my favourite games of the last few years it’s possibly a little surprising that it’s taken me two years to get around to playing it; however they also came out within six months of each other and Death Of The Outsider looked like more of the same, so I decided to let it breathe for a few months and come back to it when I was ready. As it is now 2020 I appear to have gotten a little bit distracted between now and then, but that’s actually done Death Of The Outsider a considerable favour: it is, arguably, just more Dishonored, and if I’d played it so soon after Prey and Dishonored 2 I’d likely be much more critical of it. However, since both games underperformed it’s highly unlikely we’ll see more of either from Arkane in the near future. Death Of The Outsider is the last Dishonored thing we’ll be getting for some time, and if you view it through that lens it being more of the same is no bad thing at all.

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