Never has the noble intention of reducing the size of my Steam backlog gone so horribly awry.
Never has the noble intention of reducing the size of my Steam backlog gone so horribly awry.

I wrote this just before Christmas but held off posting it until Hearthstone hit open beta, which it did just last week. Aside from some card tweaks the game has not changed at all between now and then.
Let’s talk about Hearthstone.
I’m honestly not sure where to start with Legendary Heroes. It’s no less than the third iteration of a game born in an environment of extreme mediocrity: Stardock Corporation, they of incredibly bland 4X1 ‘em up Galactic Civilizations fame. The original Elemental was savaged on release for being both unfinished and terrible; that Stardock keep trying to make the concept work probably has less to do with their faith in that concept than it does the Elemental series being the CEO’s pet project. Still, Stardock have persevered, and for the second and third games they hired one Derek “Kael” Paxton as their lead designer. Kael is the man responsible for the popular Fall From Heaven mod for Civilization 4 which I played five or six years ago and liked very much, not least because it let me cover an entire continent with monuments to Cthulu. He clearly had some promising ideas and a talent for game design, and I wanted to see if any of this had managed to bleed through into Legendary Heroes.
This review was originally going to start with a look back over Pinball Arcade’s history on other formats and Farsight Studios’ long and eventful two-year battle to get it released on Steam, but even as a passive observer of that process I could write a whole book that reads like a Greek tragedy. Suffice to say that now that it has been released the reason why it had such a hard time is abundantly clear: Farsight aren’t very good at making videogames, it shows in the final product, and I imagine that until the restrictions on Greenlight games were suddenly relaxed a few months ago they were having trouble meeting Steam’s terms and conditions for integrating their table DLC into Steam itself. Everything that isn’t the actual tables looks like it’s been cobbled together on a shoestring budget, from the menus to the UI to the table browsing to the payment system for actually buying the things. In terms of attractiveness and ease of use Pinball Arcade is an abject failure.
Fortunately for Pinball Arcade, however, it turns out that what Farsight are good at is making computer simulations of pinball tables. I don’t expect virtual pinball tables to be any more than acceptable-looking, and since they’re controlled by all of three buttons (plus nudging) the ease of use thing isn’t an issue either. And in terms of actually playing the thing, well, as far as I’m concerned Pinball Arcade blows Pinball FX 2 out of the water.
Me, at the end of last year’s Assassin’s Creed 3 review:
I’m certainly not looking forward to the next game — not unless somebody at Ubisoft has the nous to recognise that after the heyday of Ezio Assassin’s Creed 3 seems like a bloated mess scripted by a collection of twelve year-olds. Somehow I don’t think that’s going to happen, and so I’ll probably give next year’s AC release a pass.
Me, slightly further up the Assassin’s Creed 3 review:
The boat sections are outstanding – and in fact I’d be more than happy to see a full game based around them a la Pirates!
Me, upon learning that they’d made the next Assassin’s Creed game all about sailing a pirate ship around the Carribbean.
Shit.
Enemy Within is the first expansion to the XCOM remake, a game which was pretty well received on here over a year ago but which in the long run turned out to suffer from some fairly deep-seated structural issues – the aliens’ completely supine geoscape presence and an inverse difficulty curve being amongst the most prominent. A good thing, then, that it was made by Firaxis, since if there’s one thing Firaxis excel at it’s fixing critical flaws with comprehensive and well-designed expansion packs. After the success of Gods and Kings and the well-designed additions Brave New World made to Civ V (even if I didn’t particularly agree with them all that much) I had high hopes that Enemy Within would do the same for XCOM.