Tag Archives: thoughts

Thoughts: Warhammer 40,000 – Mechanicus

mechanicus_servitor

And so we go from a terrible Warhammer 40k video game to a really quite good one, and one which I wasn’t expecting to like anywhere near this much. Warhammer 40,000: Mechanicus is a tactical squad-based strategy game somewhat in the vein of XCOM that stars the Adeptus Mechanicus and their tech-priests as they raid a Necron tomb world for technological secrets. Right off the bat I’m inclined to think favourably of Mechanicus because it’s eschewed taking the obvious route of making an XCOM-alike featuring Space Marines and instead chooses to focus on two of the 40k universe’s lesser-known factions, which is an extremely smart move because there’s something like fifteen different factions in 40k but I can count on the fingers of one hand the number of Warhammer video games that don’t have you either playing as the Space Marines or as a force that includes them1. This allows developers Bulwark Studios to create something that feels very fresh when compared to the 40k adaptations I’m used to, not only in terms of atmosphere but also in terms of the amount of mechanical tinkering they do to make the squad-based gameplay something that’s appropriate to the Mechanicus and their Necron opponents.

Continue reading

  1. The list goes something like Rites Of War, Fire Warrior, Dawn Of War (which I guess counts for Dark Crusade and Retribution), Battlefleet Gothic, the 4X that came out recently that’s apparently not that great, and that’s about it.
Tagged , , ,

Thoughts: Space Hulk Tactics

shtactics_eldar

Me, in 2013: “Man, Games Workshop have all of these awesome licenses lying around for boardgames that they no longer make. They should give some of them to game developers so that they can make digital adaptions. Like Space Hulk. A Space Hulk video game would be very good.”

Me, in 2018: “Please stop making Space Hulk video games.”

Continue reading

Tagged , , ,

Thoughts: Cold Waters

cw_hunt

Cold Waters is a game that certainly seems to know its audience. In the little headline box underneath the game logo on its Steam page, right where most other games would put a quick, attention-grabbing summary of what their game is about and why you should read further, developers Killerfish have instead written this, and only this:

Spiritual Successor to the Microprose Classic “Red Storm Rising”.

Continue reading

Tagged , , ,

Thoughts: Pinball FX3 (Williams Table Pack)

pfx3_medieval

In which I write another 2,000 words about computer pinball. You have been warned. Again.

Continue reading

Tagged , , , , ,

Thoughts: Thronebreaker

thronebreaker_battle

Thronebreaker is a single-player campaign for the Witcher’s Gwent cardgame spinoff that I think would be much improved if you removed the cardgame component from it.

Continue reading

Tagged , , , ,

Thoughts: Assassin’s Creed Odyssey

odyssey_acropolis

This is something that may not come across in my reviews of their games, but I have a lot of respect for the various Ubisoft development studios. They work to deadlines that would put nearly every other game developer to shame, and if you ignore the writing (which is practically required when dealing with anything under the Tom Clancy name) there’s a refreshing lack of pretension about the games they’re making. They scope out what they’re going to make at a very early stage during development, and once it’s defined they don’t muck about with spending years bogged down in ridiculous scope creep such as accurately-modelled horse testicles; they just knuckle down and make the game they planned in the first place. They’ve mastered the process of developing games better than any other company in the triple-A space — things such as efficient content pipelines, consistent design philosophy and effective project management across all of their games1 — which is how they’ve been able to publish a whopping eleven Assassin’s Creed games in eleven years and have only two of them be crap.

Continue reading

  1. As with all things there are exceptions to the rule; Ubisoft’s exception goes by the name of Beyond Good & Evil 2.
Tagged , , , ,