Unlike most people I didn’t think the original Titanfall not having a single-player campaign was a particular problem. It tied into the general malaise the game had of not providing anywhere near enough content for players to get their teeth into – the central multiplayer experience, while very finely polished and a lot of fun, was also rather limited — but I don’t feel like Titanfall was crying out for a thrilling narrative-driven tale of conflict between the two generic sides involved in its eternal robot war. What it was crying out for were more game modes, more Titans and more maps, and when these were not forthcoming the game swiftly died out as its playerbase deserted it. I’m fine with games focusing solely on multiplayer as long as they’re up front about it, especially since the requirements of crafting a single-player campaign are often quite at odds with the requirements of a highly-tuned multiplayer game, not to mention being incredibly resource-intensive, and trying to focus on both often means you end up doing neither particularly well1.
- It’s so difficult to work on both, in fact, that it’s been common practice for some years now to hand either the single-player or the multiplayer off to a completely different developer to be worked on as its own separate thing, which usually ends just about as well as you’d expect. ↩