Tag Archives: machine games

Thoughts: Wolfenstein – Youngblood

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Wolfenstein: Youngblood is a collaboration between Wolfenstein developers Machine Games and Dishonored and Prey developers Arkane. The idea is that Machine Games supply the excellent (most of the time) Wolfenstein shooting gameplay, and Arkane supply the excellent (most of the time) Dishonored level design. What’s not to like?

Well, quite a lot, as it turns out.

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Thoughts: Wolfenstein 2 – The New Colossus

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Not really played anything worth writing about in the last two weeks. I’d like to keep up some sort of momentum, though, and so went back and finished off this review of Wolfenstein 2, which was mostly written at the end of October last year but which I never got around to putting up on the blog.

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Wolfenstein 2: The New Colossus strikes me as an exceedingly confused game.

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Thoughts: Wolfenstein – The Old Blood

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It’s been a little difficult to find the time and motivation to write recently so posts may be somewhat more infrequent over the next couple of months. 

When you say the words “expansion pack” to me, the things that immediately spring to mind are the classic expansion packs in the RPG and strategy genres. Yuri’s Revenge, Throne of Bhaal, Lord of Destruction — it’s a list that stretches on and on. Given the great success of the idea here it’s easy to forget there was once a time when the FPS expansion pack was just as popular, starting with basic Doom WADs and continuing on through the Quake and Half-Life expansion packs to Call of Duty: United Offensive, which was the last really high-profile one. FPSes have since experimented with episodic content and smaller bite-size chunks sold as DLC, but while the RPG/strategy expansion pack concept lives on thanks to the sterling efforts of developers such as Firaxis and Blizzard, first-person shooters have pretty much discarded full-on expansion packs as a decidedly old-school idea.

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Thoughts: Wolfenstein – The New Order

09/06/14 – Xenonauts is taking a very long time for me to crack, mostly due to my being unable to decide whether the funding system is unnecessarily harsh or just outright broken (currently leaning towards the latter). I will try to get something up this week. Even if it’s “science”. 

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If you asked me to pick words to describe the latest entry in the Wolfenstein series, the chances are you could probably predict most of them before I’d even said anything. They’d be words like:

  • Fast.
  • Violent.
  • Gory.
  • Gruesome.
  • Silly.
  • Over-the-top.

Historically this little collection of verbs has been all the series has ever reached for; it’s been content not to take itself too seriously in its Nazi-slaughtering exploits, and focuses instead on providing simple, low-brainpower fun. What you might not be expecting, however, is for New Order to add an additional word onto the end of that list, and that word is:

  • Intelligent.

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