Tag Archives: kickstarter
Tagged elite, elite: dangerous, kickstarter, vapourware
Kickstarter is an arena I’ve been watching with increasing levels of horror over the last couple of months. After the continued success of projects like Wasteland, Shadowrun and Eternity proved there was a lot of money to be extracted from gamers’ nostalgia glands there was always going to be a group of “me too!” Kickstarters trying to jump on the bandwagon before it drives over a cliff. Even so, it’s been depressing to see Kickstarters like Hero-U, which inexplicably looks worse than the twenty year-old Quest for Glory games, or the Old School RPG disaster. The quantites of money being asked for get ever larger (I actually have trouble remembering that Doublefine only asked for $400,000, and that Wasteland was considered so unlikely to get to $1 million that Brian Fargo put up $100,000 of his own money) and the details behind the actual product that money is going to create get ever sketchier — a trend that has culminated in the recent appearance of the Kickstarter for Elite: Dangerous.
Tagged ftl, kickstarter, thoughts
FTL: Faster Than Light (was the subtitle really necessary?) is the first tangible return on my numerous Kickstarter investments, and it’s a very promising trailblazer for the concept of crowdsourced games in general.
I was having an argument with a friend over the recent rash of Kickstarter-funded games. He thought that the business model sucked; instead of making the game, selling the game, and then making a second game on the profit from the first game, Kickstarter games are sucking up the profit on the first game to make the first game. Worse,all of the money donated to a Kickstarter game has to be used to develop that game, and that game only. If the game makes several times more than the developer’s original estimate they have to plough the extra cash back into the game instead of keeping some back to see them through the lean times in between releases. His argument was that this just wasn’t a sustainable business model, and that this current fad for Kickstarter funding will burn itself out once people see that it only gets you that one game.