Tag Archives: In Praise Of

In Praise Of: Bungie Software, Part One.

It may be difficult to believe in this age of Halo and Halo and yet more Halo, but Bungie Software used to be in the business of making some very, very good games. That these games have only achieved a cult following rather than the recognition they deserve is mostly down to two things: Bungie’s acquisition by Microsoft in 2000 in order to use Halo as a flagship title for the then in-development Xbox, and that Bungie started out as a Mac developer at a time when the iPod was a tiny, tiny glint in Steve Jobs’ eye. The latter meant that three of their best games were released on a format that no-one was really paying any attention to – as with today, the Macs of the early nineties were for artists and writers, not gamers – while the former brought them massive public attention at the cost of everyone conveniently forgetting that they’d ever existed as a separate entity to Microsoft. I’m going to spend the next two of these columns trying to turn back the clock by explaining just why Bungie’s old games are so fondly remembered by those who played them.

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In Praise Of: Syndicate Wars.

The news that GoG are going to be adding the original Syndicate to their store on Thursday caused many parts of the internet to explode in an orgy of fangasmic joy. Syndicate is rightfully regarded as one of the all-time classics of gaming, which is one of the reasons why the news of the FPS reboot has gone down like a cold cup of sick with most of the gaming community. It’s a fairly simple top-down shooter at heart, but its masterstroke was putting the shooter bits into context by setting them as individual missions on a vast, world-spanning strategic map. This strategic layer let you tax your captured territories and plow the resulting funds into researching ever more lethal weapons and bionic body parts for your team of drugged-up cyborgs, providing the sort of wholesome family entertainment that led to entirely-predictable calls for it to be banned1.

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