Thoughts: Beyond Earth – Rising Tide

rising_cruisers

Firaxis are a developer with a reputation for releasing expansion packs that dramatically improve their base game. Yes, you can say that this is partly because the base games tend to be broken, unbalanced or otherwise underwhelming in some way, but there’s no arguing that Civilization V was a much better game after Gods and Kings, and while Enemy Within added some flab in the form of Exalt it did wonders for the pacing and balancing of the XCOM campaign as a whole. They’re commendably committed to improving and expanding on their games post-launch; even so, the existence of the Rising Tide expansion pack for Civ-V-In-Space ‘em up Beyond Earth surprises me more than a little. There was so much wrong with Beyond Earth that I was convinced that this time around Firaxis would just tie a rock to it and let it sink rather than send good development money after bad.

Continue reading

Tagged , , , ,

Thoughts: Destiny

destiny_header

Destiny is one of the most stupefyingly average games I’ve ever played. But I cannot stop playing it.

Continue reading

Tagged , ,

Thoughts: Metal Gear Solid V

mgs_header

Metal Gear Solid V is several AAA titles’ worth of game, all improbably rolled into one product.

Continue reading

Tagged , , , ,

Thoughts: Satellite Reign

sr_streets

It’s a fact fairly well documented on this blog that I like Syndicate. Bullfrog’s little slice of unrestrained corporate mayhem is timeless in my eyes, and so when the Satellite Reign Kickstarter popped up a couple of years back it immediately caught my interest for being made by some ex-Bullfrog staff and for being marketed as a spiritual successor to Syndicate. We could certainly do with one, because while the Starbreeze Syndicate FPS had a few unexpected redeeming features it was at best extremely average and not at all what Syndicate was about. Satellite Reign at least preserves the series’ top-down isometric perspective and four-man (or woman) team of agents, so it’s already a better stab at recapturing the old magic than Starbreeze managed. That’s a very low bar to clear, however; they might be going about it the right way, but is this modern attempt to resurrect Syndicate any good?

Continue reading

Tagged , , , , ,

Thoughts: Shadowrun Hong Kong

srhk_neon

In a way, my reviewing Shadowrun Hong Kong is somewhat redundant. This is the third Shadowrun game developers Harebrained have put out in two years. The first, Shadowrun Returns, was one of the very first Kickstarter success stories that traded off some extremely clunky engine restrictions and a so-so main plotline for the very great novelty of actually being released within six months of when the Kickstarter said it would be. The second, Shadowrun Dragonfall, vastly improved and expanded on what they’d done with Returns to become one of the best RPGs released in the last couple of years. If you are at all interested in Shadowrun, cyberpunk or wordy-yet-well-written RPGs, the chances are that you have already purchased and tried the standalone Dragonfall Director’s Cut. 1 By doing so, you will already have a pretty good idea of whether or not you’re going to like Shadowrun in general.  And while I feel like it’s a little harsh to tar Hong Kong with the “more of the same” brush, there is no getting around the uncomfortable fact that it is true in this case: if you leave aside the tonal and stylistic changes (which are a pretty big thing to leave aside, to be fair), Shadowrun Hong Kong is, somewhat disappointingly, an almost point-for-point retread of Dragonfall.

Continue reading

  1. And if not, why haven’t you? It’s really very good indeed.
Tagged , , ,

Thoughts: Victor Vran

vran_skeletons

First two weekends of August got taken out by Space School, as always. We return to a (hopefully) more regular posting schedule with Victor Vran.

Victor Vran is a brand-new action RPG from developers Haemimont Games, previously known for taking on the Tropico series after PopTop imploded over a decade ago. Making an ARPG in the Diablo mold is quite a departure from their usual strategy-management fare, and Victor Vran has a decidedly budget look to it to boot (very much like the Van Helsing series, to the point where I initially thought it was the same developer) so I wasn’t exactly expecting great things from it, but it did have one very attractive feature: while it might have had a budget look, it also had a budget price tag that was reduced even further after I bought a two-pack and threw the second copy at long-time partner-in-mayhem Innokenti.

Kenti: Sometimes I feel you can tell something about the calibre of the game by how much fun you can have endlessly repeating its name to each other. I am not sure if it means it is good or bad, but I think we’ve said Victor Vran an awful lot. The silliness of its name matches well with the general lighthearted approach the whole thing takes. Even if the intended humour falls flat on its face.

Hentzau: I started pretty much every session by singing “Victor Vran, Victor Vran, does whatever a Victor can…” under my breath.

Continue reading

Tagged , ,

Thoughts: The Talos Principle

talos_egyptnight

In which Croteam answer the question of what they’ve been doing since Serious Sam 3 kinda bombed with one of the most exceptional puzzlers I’ve ever played.

Continue reading

Tagged , ,